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How would you do it?

AuthorMessage
Survivor
Jun 07, 2009
9
i think the imp should have a guitar. the skeletal pirate should be on a ghost ship with amny other pirates then they fire the cannons at the victim.

Survivor
Dec 19, 2008
14
Survivor
May 28, 2009
16
hrk33 wrote:
jumbo bubble-this would be a balance spell a bubble appears and then it pops and little bubbles appear and it explodes on all the targets.

voodoo doll- a death spell of course a little wooden doll appears floating in the air and then its eyes appear as black little flames and shoots shadow balls at you.

fire spire- fire spell, a little girl appears crying then she says don't leave me here. then she melts and fire comes up and burns you every turn and every time you get burnt you here you should'nt of left me.

icy kiss- a freezing eye appears and it glares at you and then you freeze for 2 turns and then when your unmelted you take damage for the rest of the the battle in frost damage.

tornado-the storm professer comes out and spins around turning into a tornado hurting all enimies

ying of yang-a life spell, a green spirit appears and breathes green smog over all enimies and then a shadow spirit appears behind the life spirit using the health zap to heal everybody else.

mount olympus- a cloud floats down over the field with a mountain on it and it attacks every enemy with every type of magic!!!!



I really Love all these suggestions because really they are not monsters or conjuring they are more like "Spells" in a way. I like the death suggestion about the Shadow Balls and a VooDoo Doll.
Also the "Icy Kiss" maybe should be something like Piecing Eye. A giant blue eye comes out and shoots a beam of ice at you and does massive damage.
"Tornado" is a must. If I recall in the beginning of the game when you take the test to decide on which school to become one of the choices is tornado and yet no spell (Tempest could be it substitute), but Volcano hasn't been created either. Death had plague, Myth has Earthquake, Balance has Sandstorm, and Ice has Blizzard. Fire may have meteor strike but if that is so then the beginning test may need to be changed :)
The "Ying-Yang" idea is wonderful also since it is a cultural symbol already. The two part attack is interesting also. The fact that one part is good (healing) and one part bad (damage) is a wonderful idea. I just have trouble imagining the animation, but it would be amazing!

Survivor
May 28, 2009
16
hrk33 wrote:
travis swiftthistle back with more spell animations!!!

genie-balance spell-a lamp comes out and a giant genie appears and gives you all 7 kinds of blades and heals you. also it hits all enimies.

moon over-death spell-three balls appear all made out of shadow and shot into the air forming a moon that hurts 3 enimies with shadows and the moon uses moon dust to heall 3 people.

bernie-fire spell- bernie the fire tree appears out of the ground and shoots fire damage over an enime.

present-ice spell- a present pops out of nowhere and an ice storm absorbs all enemies spells for that turn and the enimies hurt themselves.

water orb-storm spell-this protects you from all balance and myth spell.

caging rose- traps one enime in the middle of the playing field nobody can flee and no shields just hurting attacks on the person

aphrodite-myth spell-this kills one person with the touch of aphrodite the love gods touch.


I LOVE the Moon Over Spell (because I am death) It is a wonderful spell and I have been waiting for a moon spell for quite some time. However its counter part, the sun, need a spell also. I think that it could be in the Fire school obviously but the only problem is that Power Nova a current spell already looks like a sun. Also Genie is a great spell also, It reminds me of the desert and balance so it would be a great addition

Survivor
Jul 04, 2009
6
NeoStar wrote:
8)
I think there should be a zero-pip Minion for each school, not just Myth.

Life : a sunflower-like creature, "Flower Spirit"
Death : a skeleton wearing a ragged shirt, "Bone Spirit"

Fire : A human-shaped body of fire, "Flickering Spirit"
Ice : A stick-figure made of ice, "Frozen Spirit"

Storm : A rusted golem that jerks a lot, "Shock Spirit"
Balance : A pillar of sand tops by a sand-figure, "Ancient Spirit"

This is just my Opinion; and I am voicing it ...
8)


Wouldn't that take away the point of the myth school. If all classes could summon minions from the start, then myth wouldn't have any focus that made it worthwhile.

Explorer
Feb 14, 2009
52
Hello All, deaththekid01 aka Wolf Deathbreaker here giving my life, fire, and ice spell ideas for lv60 if they do decide to raise the level cap ok here they are.


Lvl60Fire:Flame Samoorai- A Samoorai with red armor and body made of flames with a flame sword appears from flame eruption on the ground and swings the sword at a single enemy in a downward motion doing 1000 damage and also leaves a wildfire spell on the field.

Lvl60Life:Pegasus- A winged horse comes down from clouds and attacks all enemys with wind gust doing 700 life damage and gets rid of all traps and negative charms on allies.

Lvl60ice:Ice Dragon- water overflows the field kind of like skeletal pirate then freezes then an dragon light blue made of ice bursts from the ice and does 1000 damage to a single enemy and puts tower shield on all allies.

and thats it.

Wolf Deathbreaker Grandmaster Necromancer


Explorer
Feb 01, 2009
64
Squirrel wrote:

This is probably too time intensive, but worth mentioning.

I would love to see variations to the way the spell recipient reacts based on different amounts of damage.

For instance:
Light damage to a creature or player may make him shrug and flick an imaginary fly off his shoulder.

Small damage: A slight "windmilling arms" as if he was a little off balance.

Medium damage: Doubles over as if receiving a gut-punch.

Heavy: staggers backwards a few steps.

Very heavy: Knocked on his rear end, climbs back to his feet.



HAHA that would be awesome and halarious! i would love to get knocked on my backside by a helephant XD. one slight variation though
i think those can also be based on the rank attack cause it would be wierd if a leprechaun smaller than your shoe knocked you over with a handful of gold. Do ya get what i am going at? some just wouldnt knock you over...

paul fireward, master pyromancer

Explorer
Feb 01, 2009
64
IxionInc wrote:
israelp3 wrote:
I forgot to add this in my last post

can you please change the way blood bat appears I don't find him amusing at all this is how I would do it:

blood bat: I would do it like this, a cave comes out of the ground and a swarm of bats comes out after they are all gone the biggest one comes out and attacks with one of the following:1) Bites the oponet(weak) 2) Uses sound waves to call upon more blood bats who attacks the oponet(normal) or 3) blood bat bites a bug and posinus juice damages the oponet's health(strong). Please consider my request.


Okay for one thing, that is far too much detail for a low level spell. The other lowbie spells have little or no backgrounds at all, if you did your idea, it would make it seem like a really big spell like Kraken or humongofrog.

Besides, I like the way the bloodbat looks, It reminds me of a really big Zubat.

it kinda does look like a pokeman or whatever those things are called but the point is, the weaker the attack is the less often they are used. i keep four stormzillas, two krakens, and maybe sometimes a shark, but i never go lower then a rank three spell, so if you arent a member then that is your fault cause even if you just buy crowns you still gain more exp then a non-member and non-crown player. one more thing, if you dont like rank one spells go buy a rank three or four treasure card from the bazaar. its not THAT hard to make $500 in this game. all who agree with me say 'I'. and say it dont post it lol that would waste space XD
paul fireward, master pyromancer

Explorer
Feb 14, 2009
52
I have come up with the greatest idea for death minions you guys at KI listen up its pure genius there should be a card for death call chaos ritual that would do 1000 damage to yourself in return for minions that take a lot of pips to summon like wraith and krokomummy.

Survivor
Dec 24, 2008
5
ok some one mentioned how the snowman is digging out a part out of his body? hes not. hes picking his nose... his knife is in the other hand. just saying, and as for animations ... i love kraken but i think seeing him holding a lightning claymore and swinging it at the enemy would be pretty awesome and as for death i wish there was a way that you could choose how they attack because when the ghoul attacks for some reason it looks different as a minion (summon death minion) then as an enemy i'm sure there isn't a difference there just looks like one.

Survivor
Dec 24, 2008
5
SyphaN wrote:
I would like to see some more realistic reactions from mobs you are fighting. let me explaine; add in emotion face/body language animation
when a mob is hit let them show it more than just when they die, like
they look more and more beat up and/or bloody, maybe an arm come loose
and is hanging there or a piece of armor etc. have the face have a pain/agoney look as to the impact the spell does.

Why can't our avy's look downward for???

the game is rate E for 10 and upi dont think their going to put in blood... lol

Defender
Apr 28, 2009
113
i would change these animations:

triton:
weak damage: (yeah right) current animation (trident zap)
strong damage: electrifies self, then a huge body slam.

gobbler:
weak damage: fart
strong damage: the gobbler king steps on target.

phsyical attack:
all damage: random, cool sword move like a jumpstrike or something

bye.

Defender
Apr 28, 2009
113
hrk33 wrote:
jumbo bubble-this would be a balance spell a bubble appears and then it pops and little bubbles appear and it explodes on all the targets.

voodoo doll- a death spell of course a little wooden doll appears floating in the air and then its eyes appear as black little flames and shoots shadow balls at you.

fire spire- fire spell, a little girl appears crying then she says don't leave me here. then she melts and fire comes up and burns you every turn and every time you get burnt you here you should'nt of left me.

icy kiss- a freezing eye appears and it glares at you and then you freeze for 2 turns and then when your unmelted you take damage for the rest of the the battle in frost damage.

tornado-the storm professer comes out and spins around turning into a tornado hurting all enimies

ying of yang-a life spell, a green spirit appears and breathes green smog over all enimies and then a shadow spirit appears behind the life spirit using the health zap to heal everybody else.

mount olympus- a cloud floats down over the field with a mountain on it and it attacks every enemy with every type of magic!!!!
the "fire spire" sounds like something out of a horror movie. icy kiss seems cool though

Explorer
Feb 14, 2009
52
ok this might get a little annoying but i come up with spell ideas on the reagular cause i'm into mythology and history and i love mmorpg's. ok time for a life and death spell.

Lvl70Life:Siren- a statue of a winged woman wearing armor comes out of the ground the statue breaks and comes alive she shrieks and does 1500 damage and stuns all enimies for 2 turns

Lvl70Death:Werewolf- the field becomes foggy and a werewolf appears out of a puff of smoke looks at the enemy growls jumps in the air and slashes one enemy then howls at the moon putting 70 pecent traps on all enemys.

Survivor
Jun 23, 2009
6
ArcaneJMS wrote:
Link has the most boring spell animation ever. It affects the target with a fire dot and yourself with a heal dot, and that's it. I'm not sure what to replace it with as the effect itself doesn't really seem logical to me, but as it stands now it's pretty underwhelming to watch.

why not for the link animation have a chain shoot out from the ground and '' link'' you to your opponent, then fade away?
that also reminds me, of a spell i thought of, sort of like the link animation, a chain would shoot out of the ground then link to your opponent then link to you, then half the damage dealt to you by the linked oppoent is then retured to him. and the spell only last so long.

Wolf

Survivor
Jan 19, 2009
4
I would like to see myth versions of the death school monsters. Also I would like to be able to cast more then one banshee at a time sorta like a banshee trio be cast.


KANE SOUL MANCER LVL 33 1ST DEATH SCHOOL, 2ND MYTH SCHOOL, 3RD LIFE SCHOOL

Survivor
Jan 13, 2009
6
i think the skeletal pirate spell should look different:

The island floats up as usual but instead of there being a skeleton just a bunch of scattered bones. The bones rattle a bit then come together to form the pirate.

Pirate pops his neck then his sword (which wouldbe among the scattered bones) comes to his hand and he attacks.

The reson i started playing wizards 101 was because i thought the camera action was really cool, but i would like it to not be exclusive to high level attacks.

Survivor
Jun 23, 2009
7
I have a good idea (I think) for a new spell. CLEANSE (Or Purify). Basically, it is like Earthquake in reverse. Cleanses player of all shields (select use on one player).

Other idea I had was: MAGICAL COPIER in Library! Wouldn't you like to copy a traded or purchased treasure card that is really awesome? Put it in the copier (for a fee of course - OR have a SPELL called COPY and use that).

That and I definately think you should be able to trade equipement with those on your friends list! Shared Bank could be used for this as well.

Saffron DragonTamer

Historian
May 15, 2009
673
imdragonlady39 wrote:
I have a good idea (I think) for a new spell. CLEANSE (Or Purify). Basically, it is like Earthquake in reverse. Cleanses player of all shields (select use on one player).

Other idea I had was: MAGICAL COPIER in Library! Wouldn't you like to copy a traded or purchased treasure card that is really awesome? Put it in the copier (for a fee of course - OR have a SPELL called COPY and use that).

That and I definately think you should be able to trade equipement with those on your friends list! Shared Bank could be used for this as well.

Saffron DragonTamer





copy seems like a good move you could choose a target and the card they used that turn would be what you used but it would have a 30% decrease in power because its a copied

my idea for an improvement would be for the unicorn
when you cast it a small group of trees appears in front of the enemies and the unicorn walks out and his unicorn sparkles and it heals everyone

next would be power nova from balance
when you cast it the circle gets dark and a light surrounds you and sparks as the power nova blasts them opponents.

the fire dragon a volcano rises up and erupts as a dragon claws its way out and breathes deem crimson flames onto the enemy


next the vampire it could go dark showing a night starry sky and a misty road you see a veiled man and he raises his cloak then it drops showing the bat and he bites the enemy. like usual


and of course ice wyvern
it could show a snowy field and a sudden blizzard spins like a tornado and the wyvern appears on its perch like usual as it takes a deep icy breath and screeches hitting the enemy

Defender
May 18, 2009
122
I think you should add a spell called Clockwork Golem and make it walk out of a clock tower and swing its spear at you. :D

Explorer
Feb 14, 2009
52
I wolf deathbreaker lvl 50 necromancer also have some card ideas to blow your mind with ok.

lv60 Balance spell: swords of valor- a spell where summon swords appear on the field all light blue in a circular formation spin into the air and a sword comes down on each enemy player doing 900 damage and then gives elemental shield to all allies

lv60 Myth spell: Behemoth- a large bull like creature with tusks stomps the ground does 800 gets rid of all enemy shields.

lv60 Storm spell:lightning storm a an attack that summons a lightning storm doing 1000 damge to a random number of 1-4 enemy players.

lv60 Death spell: black flame strike a flaming skull appears and then splits into 1-4 flames attacking all enimies doing 950 damage and poisoning all players


Survivor
Dec 11, 2008
35
i think you should add animation to the spell Helping Hands the Heal over time spell for balance it is a little boring watching that little Heal over time sigil appear maybe something like To hands come out and shake like in the card picture

Delver
Feb 15, 2009
280
Staff: Instead of lowering the staff a little and highering it, We throw it up in the air then back.

Survivor
Mar 19, 2009
33
i think fire dragon should have a changed animaton

instead of what it is make it the dragon flies out of a volcano then
if its weak hits you with its tail if its strong it will fire breath target
and i have a new spell fire kraken



but the kraken should be called lethurus the real name of it
the fire kraken comes out of lava in a rock island and hits you with sparks of fire

Survivor
Jun 08, 2009
31
I think the Wild Bolt should be... well, a little WILDER. With only a 10% chance of working you'd expect a big show. When it actually does go off, it should fill the whole ring with lightening and zap the opponent for a lot longer than it does. The way it is now, it's terribly underwhelming, even if it is only a two pip spell. With 1000 pts damage, I'd almost expect a mushroom cloud.