A lot of Ice wizards have been saying that their resist downgrades their other stats. Well that is a lie. I theoretically made an Archmage Ice with some gear to prove it. Here are his/her's stats.
Health: 5096 Damage: 32% Global Resist: 31% + pet Storm Resist: 59% +pet Fire Resist: 70% + pet Accuracy in Total: 88% Critical: 154 (Ice Only) Critical Block: 128 Global, 182 Ice Power Pip Chance: 63% + pet Heal Boost: 15% Outgoing, 4% Incoming.
Those are the overall stats. The gear used in this: Hat: Horned Helmet Robe: Shivering Breath Robes Boots: Blistering Breeze Footguards Wand: Highland Walking Stick Athame: Lexicon Blade Amulet: Knight of the Wyrd's Pendant Ring: Elissa's Chill Band Pet: Starfish/etc. The only downgraded stat I see is Power Pip Chance, which can be increase by a pet. All of this gear is crafted or farmable, so you do not have to spend any crowns to get any this. Please state your opinions on this.
Thanks, SPARX789
I have a ice wizard and he has better gear than that.
Not all ice has to have low damage, you know. For example, my ice has these stats at level 84: Health: 4674 Damage: 16% universal, 47% to ice (with pain-giver from pet) Resist: 49% universal, 62% to fire and storm (plus proof and defy from pet) Power Pip: 70% Accuracy: 4% universal, 9% to ice Critical: 42 universal, 144 to ice Block: 122 universal Healing: 19% in, 23% out
I have low health because i gave some of it up to have higher damage and power pips. Just because ice USUALLY has high health and resist, doesn't mean they always have to. I've seen some storm with the same amount of damage as me but with really high resist. It just depends with what kind of gear you have on that give you an amount of stats
Btw, the gear I have is: Frostbit Hood Woodland Tribal Coat (crafted) Frostbit Boots Trickster's Lying Bow Lexicon Blade Life Mastery Amulet Wintertusk Ring of Valor (crafted)
I have a ice wizard and he has better gear than that.
I see your point and i see these comments a lot i am a ice wizard and ill tell you my weaknesses we do not get high critical like other schools and our gear is not the best if you think the resist is high, use pierce blades and austral spells. All ice is made for is to survive and attack to kill their opponent while doing it if you stack pierce treasure cards and normal cards. ice is just a counter every school has a school that is a challenge ice just happens to give storm and fire a challenge because if you look at all gear and spells fire and storm should have the most pierce. Hope i helped !
I believe this is the best ice gear hornet helmet woodland tribe robe cool sun pyramid boot courtly dirk stellar signet storm beetle pet: proof defying pixie pain giver sprite wand: lvl 90 madolion of evermore
damage: (ice) 38% resist: 43 universal, 76 fire, 72 storm heal boost: 56% income 33% outgoing power pip chance: 70 critical: 137 ice only accuracy: 8% ice 3% life
Again, I am storm, I have defeated Ice in 1v1, 2v2, 3v3, and 4v4 matches, Ice has great resistance, Life has Guardian Spirit, but I have a strategy and expect these things from these schools and plan for it.
The only thing that is truly overpowered, is my ability and strategy. I dont whine and cry about things, I accept them and plan for them.
I am not sure why I am the only one that can do this, not sure why nobody else seems to be able to accomplish this task and have to say, life/ice/myth etc is overpowered!
I believe this is the best ice gear hornet helmet woodland tribe robe cool sun pyramid boot courtly dirk stellar signet storm beetle pet: proof defying pixie pain giver sprite wand: lvl 90 madolion of evermore
damage: (ice) 38% resist: 43 universal, 76 fire, 72 storm heal boost: 56% income 33% outgoing power pip chance: 70 critical: 137 ice only accuracy: 8% ice 3% life
I do agree with the Horned Helmet and the Woodland Tribal robe, as they have the best overall stats. The other pieces of gear I switch around quite frequently depending on what stats I want at the time.
With the current combination:
Health: 6102 Damage: 45% Resist: 84 Fire, 80 Storm, 51 to all others Healing: 25% in (I don't need much) Pips: 72% Critical: 182 Block: 143+ universal (I think it's higher, but can't remember) Accuracy: +6% (or more, depending on gear) Pet: Polar Cat - Proof, Defy, Pain Giver, Spritely, Fairy
Celestial Snow Smock - 17% Universal Resist Boots from Pack: 16% Universal Resist Frostbit Hat: 12% Heartsteel: 5% Pet: 15% Ring: 3% 68% universal resist. If not 62% from Frostbit boots. They can have 27% from pet with double proof glitch and 2 selfish talents. That's a max of 80% Universal resist. Not OP? You all must be insane.
Heartsteel means much lower (possibly) power pip, health, mana (not needed in PvP), (possibly) and heals (inc. or out)
Maximum isn't always reached, and that's just picking out the best of the best (possibly) and some people such as me haven't even heard of the double proof glitch. Like others said, very good one thing means really bad something else.
I have posted this in an Ice wizard's point of view for the discussion of the high Ice resist, and thank you everyone for reading this gigantic statement of mine.
I believe I have found a reason for Ice's resist, and it is in the Waterworks gear.
I can understand everything about the waterworks gear difference between storm and ice EXCEPT three things: damage, resist, and accuracy. These statements are about the waterworks hat, robe, and boots.
Statistics
Damage: While Ice gets +34% damage, Storm gets +67%. That is nearly double of what Ice wizards get.
Accuracy: Ice gets +9% glob. accuracy and Storm gets +22%. In total, an Ice attack has 89% accuracy and a Storm attack has 92% accuracy. Has storm gone from worst to best?
Ratio outcomes
The damage-resist ratios are: Ice damage to storm damage: Ice is 50.7% of Storm's damage Storm resist to ice resist: Storm is 76.5% of Ice's resist.
Reasoning
I think the reason is that 50.7% is not similar to 76.5%. This is excluding accuracy, though. I also don't see why Storm wizards have gone from worst to best accuracy. This might also be a contributing factor to this ultra-high Ice resist. Storm's damage isn't at +51%, and neither does it have +17% resist.
You have to remember that storm has very low health and low/decent global resist. Storm may have the accuracy and the damage because they need it. On the other hand, ice has decent accuracy, low damage, and high resist.
Ice was created to be a defensive school and not a high resist and big damage class, while storm was meant to be the damage dealer with not a lot of defense. In the end it isn't meant to be the same in every school because they all have their ups and downs.
One question too. What about fire? Ice can resist them quite a bit too. Do you think it's the same or do you consider it more balanced?
You have to remember that storm has very low health and low/decent global resist. Storm may have the accuracy and the damage because they need it. On the other hand, ice has decent accuracy, low damage, and high resist.
Ice was created to be a defensive school and not a high resist and big damage class, while storm was meant to be the damage dealer with not a lot of defense. In the end it isn't meant to be the same in every school because they all have their ups and downs.
One question too. What about fire? Ice can resist them quite a bit too. Do you think it's the same or do you consider it more balanced?
I have posted this in an Ice wizard's point of view for the discussion of the high Ice resist, and thank you everyone for reading this gigantic statement of mine.
I believe I have found a reason for Ice's resist, and it is in the Waterworks gear.
I can understand everything about the waterworks gear difference between storm and ice EXCEPT three things: damage, resist, and accuracy. These statements are about the waterworks hat, robe, and boots.
Statistics
Damage: While Ice gets +34% damage, Storm gets +67%. That is nearly double of what Ice wizards get.
Accuracy: Ice gets +9% glob. accuracy and Storm gets +22%. In total, an Ice attack has 89% accuracy and a Storm attack has 92% accuracy. Has storm gone from worst to best?
Ratio outcomes
The damage-resist ratios are: Ice damage to storm damage: Ice is 50.7% of Storm's damage Storm resist to ice resist: Storm is 76.5% of Ice's resist.
Reasoning
I think the reason is that 50.7% is not similar to 76.5%. This is excluding accuracy, though. I also don't see why Storm wizards have gone from worst to best accuracy. This might also be a contributing factor to this ultra-high Ice resist. Storm's damage isn't at +51%, and neither does it have +17% resist.
Here people, KI responds to complaints. People who were pre-waterworks know that ice dominated cause they could get resist AND balanced stats easily with the celstian snow smock & the rest of that set. People complained and they came out with waterworks gear now guess what? The 34% resist is the highest amount by about 2% Myth follows that amount right behind it. So no longer did Ice become a superpower. Okay good, Ice isn't OP anymore great game more balanced and everything. Awesome. But like Justin said, Storm gets 67% and Ice gets 34%. This is when I used to dread PvPing cause there were storms everywhere. At this moment I have a Myth wizard who is level 60 with no waterworks gear, only crafted Wintertusk gear. The most common enemy I face is Storm. I got one shotted recently by a Storm with a crit wild bolt on the first turn. At level 60 I would say that Storm could be considered OP. Another example of responce is one that little people know of. CRAFTED GEAR. And you say its amazing and that its unbeatable. You complained about it and now the Azteca gear gives LESS resist than the Avalon! So we go up 10 levels and we get less resist! Guess what, KI does respond.
Every school has it's perks. Ice is just the shield of the Ravenwood School of Magical Arts just like storm is the sword. Don't be upset about the fact that one school is weaker than the other or has more or less accuracy or resist. The system was designed that way because think about this: If storm had the resist and health of ice while retaining it's high damage capabilities then the game would be pretty lame. In order for the game to be interesting, every school MUST have a flaw in it somewhere. That encourages us to build on that flaw and excel beyond it. That's what makes us really powerful wizards. Or you could group with a person or persons so you can easily make up for each other's natural flaws. Thinking outside the box is key in life.
Wow. I never thought about this. Still though, waterworks gear might be one of Ice's weaknesses, but you must realize that when they use crafted gear you can never get rid of 'em. Sadly I know how hard it is.
I am an ice wizard, and I disagree. Ice has certain qualities that help with this, but overall it is strategy and planning that give a wizard their power. Stacking up on TCs and getting good clothing can boost your power greatly. Also, going against people your own level will most definitely even the odds. Ice wizards work just as hard to gain their advantages as other schools, and they lack things that other school have. Ice wizards should stop being bashed for being "impossible" to beat. Emmaline Iceshard Lvl.48 Master Thaumaturge
Emmaline Iceshard I was not saying you cant have treasure cards. But I was saying that ice's crafting gear way too powerful. I am just saying storm has 42 resist and ice has 100 they aren't even close. I still love ice but it shouldn't be this strong. when we were at level 50 minimum ice was weak but now when we are at level 90 you cant compete with ice. vs if you have storm vs ice. almost always comes out as a winner.
I agree, and I use to have a level 71 ice myself. But I don't play her anymore and now I am mainly a fire. 50 resist universal, 5000 health and 80+ resist to 2 schools is a little bit overpowered. -Jasmine FireBlade, level 86 pyromancer.
Emmaline Iceshard I was not saying you cant have treasure cards. But I was saying that ice's crafting gear way too powerful. I am just saying storm has 42 resist and ice has 100 they aren't even close. I still love ice but it shouldn't be this strong. when we were at level 50 minimum ice was weak but now when we are at level 90 you cant compete with ice. vs if you have storm vs ice. almost always comes out as a winner.
It is not possible for Ice to have 100% resist to any school with crafted gear.
Ice is made for defense, while other schools are made for offense. Storm can have 2x - 3x damage boost than Ice. Base attack spell damage is much more for Storm than Ice. Storm can have 2x - 3x more critical than Ice. Storm also has better access to accuracy boosts than Ice does. The list goes on. People keep complaining about Ice resist, when other schools have their own advantages. Learn to use the strengths while overcoming the weaknesses.
I agree, and I use to have a level 71 ice myself. But I don't play her anymore and now I am mainly a fire. 50 resist universal, 5000 health and 80+ resist to 2 schools is a little bit overpowered. -Jasmine FireBlade, level 86 pyromancer.
Not over-powered, just different compared to other schools.
I worked really hard to get the stats that I have with my L90 Ice. I also worked really hard to learn everything I could about my school and it's spells. I don't have resist immunity to any school, because I want a well-balanced school that can be great at defense and offense. I carry several pieces of gear that I can switch to depending on what or whom I'm fighting that can change my stats dramatically.
I play all of the other schools, but I find Ice is my favorite. Not everyone will feel this way. Some think the school is too easy, some will not. It all depends on how you play it, just like any other school.
Brynn L90 Ice - 6100+ health and other excellent stats
when you said there isn't a way to have a 100% resist. I was not lying he was a ice warlord that had a pet with at least 30 to 40 and he had the heartsteel and the crafting gear which made him have 100 percent resist in fire and in storm. Every time I casted a spell it said did not do any damage. now I still love the ice magic I still don't think they should get all the resist they want. and if they put on enough blades and traps you might as well flee because they are about to do a 1600 each round snow angel or a frost giant. If I sound mean I am so sorry but that is the truth and I cant help if I sound a little bit harsh but I am sharing my opinion.