Balance- Hydra-A rainbow small diamond falls from the sky and shoots 3 colors red, blue, and purple. the normal animation of the hydra popping breaking the ground. Then bites with fire sparks coming out. Ice shoots and makes a block of ice. Then storm makes a animation of a wild bolt from its mouth and shocks enemy and breaks ice.
Fire Helephant-Normal fire from normal animation but the helephant ports in like the troll animation. Fire bust every where after porting. Helephant slams enemy with trunk then slices him.
Ice Collusus-Snowballs from the spell Blizzard blast the ground making a mountain of ice. Snow burst everywhere and Collusus pops out. Stomps twice making a sword on the ground. Screams then pulls out sword and stabs enemy.
Storm Triton-You see a sewer lid then it shakes(its raining of course) and water shoots from it and breaks the lid he pops from the top and summons his spear from the sewer hole charges it and slaps you with its tail and then electrocutes you laughs and goes down the sewer.
A young wizard approaches an elite guard of the Taskmaster. He whips out his wand, gracefully tracing the symbol of balance. A brilliant light flashes, and three smaller orbs of light appear in red, blue, and purple. They dance around each other before shooting together, forming one brilliant ball of a) red light. The orb is suddenly engulfed in fire, and explodes as it races toward the Guard. b) blue light. Frost swirls around the orb, freezing the orb into a ball of ice, and then it plummets onto the guard with a flurry of snow crystals. c) purple light. Lightning arcs from the orbs core, and suddenly it explodes and bolts go everywhere, and suddenly return to destroy the poor guard. Tell me what you think, and if you have your own idea, post it here!
That was what I wrote on Spectral Blast a while back on Central.
Give the Link Spell (fire) an animation! Like maybe a fire elf shoots arrows into you and the enemies stomachs and then rips them out! And then he switches the arrows inserting the other one into the other person! And while he is doing that blood gushes out of their stomachs!
Or is that too violent? Anyways link needs a new animation!
Another suggestion would be to take the cards only available as treasure cards (if there are any) and make them available as normal spells... ESPECIALLY the Death ones... Death has WAY too few spells (at least in ravenswood).
once u get to nightside more are availible. there realy strong
ok i think when we summon minataur the strong one would be a BUNCH of minataurs and they should stampede over the guy and the weak one should be the minataur by itself looking around, as if to find his friends, then he scratches his head in wonder and stampedes
Instead of doing the thing where it blows on the target it could have a fiery mouth and then bite the target for fire, have snowballs come out of its mouth for ice, and for storm it could have a twister come out of its mouth.
OH YA! i've been waiting for this, first new spells
Fire Demon The fire demon is A HUMONGOUS CREATURE bigger than a humongafrog what the animation is, is when you cast the spell it suddenley gives a side veiw of the enemy then a tiny crack appears then giant magma hands sprout out and make the crack larger and rips out of the ground (it sorta looks like that giant fire creature at the beggining of lord of the rings: two towers the when the hobbit sees in his dream) he stands up two whirlpools appear next to him meteors fly out of that but he catches them and hurls at enemy does 1000-1500 to all enemys and adds 45% to next fire spell to all teammates then goes back in the ground but at the end of the fight the spell is so rare it leaves a large burn mark remainder (it goes away after a while)
Yetty The Yetty is simply what the reader imagines a large hairy ape creature, what it does is it's frozen in a glacier it peers out at it's foe only eyes moving then it does a humongous scream breaking out of it looks at enemy and charges and hits the enemy doing 950-1200 then adds -90% off any element spell to each teammate
this is all i could come up with srry but hope you like it.
I have to admit, some of the spells aren't exactly as exciting as they should be. For example, the seraph just sort of appears, says her little 'aye yaye yaye' thing, 'gets' the guy, and goes away. There should be a grass area appearing under her, and she should be so big you don't really get a clear glimpse of her head. It would also be cool if she had a wand or something.
Orthrus and heckhound I would do nothing to change, however the humungofrog needs some variety, even if it is not much, with its animation. This is so you can sort of tell the difference from the start of what sort of attack it is going to be (high, medium, low). It would also be cool if you could see the 'hole' the cyclops is coming from, because you hear the sound and it is unexplained.
I agree with the Ghoul turning. It's awkward because the entire graveyard he's on turns. Seeing as how he's "shoveling" the health from your target, I was thinking he could just "shovel" the health over his shoulder (like most kids depict shoveling) at the caster.
I like this idea but also: This also happens with Wraith. I think instead of making the whole graveyard turn around, maybe he could fly ovver to you in a stream of light, and diminish into dust as he reachs you?
Another thought: It annoys me that some spells don't have any scenery. This is less of a problem with the first couple of spells because they don't really need any scenery. I agree with the above comment about the fairy lifting of from a mushroom.
Yet another thought: Why do some enemies look the same as other enemies? I get that KI can't make a new design for every enemy, but I found some enemies the looked exactly like Skeletal Pirates (from Unicaron Way) in Dragonspyre. That kind of threw me off for a second.
Weak: He aims his sword at the target, and flames burst out. Normal: What he currently does. Strong:When he rises out, a cool 360 view is given, and after he stomps and does his RARHAR thing, instead of slashing and exploding, he would take his sword in both hands and lunge it down on the target, THEN causing a more impressive explosion.
My favorite spell in my deck would be judgement, but why can't we change it up a little? Maybe swing the sword around until it is pointing at your selected target, get the buffs(if any), and then a beam of light hits your target! Or, in skeletal pirate you could have, wait for it, MORE PIRATES!!!! A mob of skeletans going to kill them !
Lindsey Shadowcaller level 38 magus scorceress Tree of Life
This is probably too time intensive, but worth mentioning.
I would love to see variations to the way the spell recipient reacts based on different amounts of damage.
For instance: Light damage to a creature or player may make him shrug and flick an imaginary fly off his shoulder.
Small damage: A slight "windmilling arms" as if he was a little off balance.
Medium damage: Doubles over as if receiving a gut-punch.
Heavy: staggers backwards a few steps.
Very heavy: Knocked on his rear end, climbs back to his feet.
Like these ideas very much.
I know this is not really about spell animation but i'd like the bosses to interact with us more. They need vioce overs in combat so like when you use like a 0-3 pip spell on them they could say something like " huh, that didn't even scratch me!" and when you hit with a 4-6 pip spells they could say something like, " you're beginning to anger me, do that again and i will show no mercy!" and when you use a 7-8 pip spell, they'd say something like, " How dare you stike me, you'll pay dearly for this!"
of course they won't all say the exact same words but different varations. It's all in the name of fun and when you are fighting alone, it makes it a lot more fun if the mobs are interacting with you.
As for spell animations
The Minatour runs out and rams the enemy with its horn for the first attack and then steps back and chops enemy with te axe for second attack.
Ok she has two swords, and she does nothing with them so i was thinking that for her second attack where she stuns then she could bring back the swords towards her in an "X" slash that stuns you.
Just so you don't get confused. remeber her arms are stretched out on either side of her with the swords in each hand which she attacks you so for the stun she would bring both arms in and slash you with both swords, and he doing so her arms would cross each other because hence the "X" slash.
After he forms and leaps into the air, he forms a black ball in fron of his mouth and hurls it at you then he descends and charges you , wraps its wings around you and pull you under the ground.
Storm attack is ok a bolt of lightening Fire attack could be a huge meteor that hits you ice could be a giant piece of ice shard that strikes you through.
Some animations which have no entertainment value at all seem to be entirely too long. Examples are the multi-shield and multi-trap spells. I can understand the need to individually indicate that they are there and active, especially for newer players, but perhaps there can be a toggle or flag on an "experienced" player that either we control through options or that the game recognizes (certain level of advancement perhaps) where some of those completely non-essential one-at-a-time animations are shortened or eliminated.
Another spot of added interest could be with the "X" spells, like Dryad, Tempest or Sandstorm; make the animations of varying size or intensity depending on the X value of the cast.
Incidentally, I'd like to voice my opinion on some of the treasure card price changes - 4000 gold for a dryad at the library now being a bit on the overkill side... I agree that it was too easy to buy before but now it seems completely inaccessible to the average player.
One other observation that I've noticed since starting to play a new lower level character and run through the those more crowded areas again - I've been in few combats where another player joined the battle but there were no other monsters around to add to the enemy side. We will have defeated the last monster and while it's "death throes" animation is running, another monster will materialize, seemingly out of nowhere, since our camera view is zoomed up on the dying monster, and those of us who chose a final attack spell to be rid of the enemy rather than a healing spell because we thought the battle would be over, find ourselves mostly dead with a completely fresh enemy in the circle.
Maybe some player selectable options for toggling "death" animations off and on would make this occurrence less likely?
Spell animation. How would you change any of the spell animations in the game? Or is there one you would like to add? Describe in detail. Let your imagination take over!
mine is weegee's revenge the animation is a 3-d weegee apears and snaps hi fingers and in front of your team small bowls of pasta appear and then he says ima firin mah lazar and his eyes glow red and shoot lazersat everyone else and there heads turn into weegee heads