i had thought about the mirrorspell , a couple people had mentioned where the spell was reversed back toward the castor , would be cool for other classes.
1) i hate the bone dragon is not a multi hit and is underclassed by the fire dragon
2) a mutli curse trap or damage trap thrown on all like the fire one
but then the differences between the schools would not be there if we were all the same
3) 6 pips called -- painfull heart So give me my health when i drain it from the opponent and let it pile up past my maximum level and dissipate when the battle is over
4) 8 pips called -- soul leach trap cast on all opponents where 100 points of health each round are transfered to caster and last 4 rounds
5) 10 pips called -- deaths door ward cast on yourself in which the attacker gets a 50% chance of dying instantly or living when he attacks you and last 5 rounds
just some ideas for us necromancer's out there cause i feel we have to cast more shields and traps to get our damage done that we can use a few more
well just an idea perhaps there should be a spell in each class that works just like the one for storm ( The windstorm spell) that allows the other classes to cast there class trap spell on all insted of one at a time. Just a thought for those who care.
I'd like a convert, just like we have, but one that converts a whole group of enemies. Or, if that's too strong, maybe it converts a percentage of the power of the spell instead of the whole spell. For example, 30% of myth spell would be converted to storm power for all enemies.
I think there needs to be an accuracy buff for all elements, maybe 25% for all players or 40% for self only. (im ice and am fizzing out to much!) oh yeah and just a side note if you want to know which element is the worst it is ice its as weak as life spells and has an accuracy almost as bad as fire.
I had some ideas but wanted to give support to some previously mentioned good ideas. An earlier post by Christopher was about the reflection of a spell back at the caster. Like a mirror pointing back at Medusa so to speak. There was another good idea about a prism you can cast on the caster. I forgot the poster, but it was another good idea - like weakness or black mantle. Triggered by the casting of a fire spell for example that immediately converts it to ice at point of casting.
I was hoping to see Lifebane as a death spell not just as treasure cards or pet tricks.
The spells that effect wards and charms aren't very numerous but they exist... Ice can steal shields, fire can steal charms, ... so why not a spell that can end a lasting effect early? Use a spell (maybe 2 or 3 pips) to end a fire elf spell early? Or maybe to end an opponent's regeneration spell early. Maybe remove a weakness from yourself and send it to an opponent.
And how about a spell that reverses a moon spell. Probably only be useful in PVP but force the spell to end before the 6 turns. ???
i think there should be a fire blade more than 25% or 35% any way if their were a balance shield that would be cool u know how theirs spirit blades elemental blades and spirit trapps and elemental traps their should be a balance shield
Magic shield where is allows you to become -50% damage from all spells for 1- 3 rounds randomly picks 1-3 rounds. (exempt pvp) this could be a epic mayor quest item that gives you one card to allow you to choose who to place the magic shield on. (available to all classes) (maybe a dispels charm to - one round)
How about a trap and shield that works exclusively with balance spells. All the other schools have traps and shields exclusive to itself, why not balance?
How about a trap and shield that works exclusively with balance spells. All the other schools have traps and shields exclusive to itself, why not balance?
i would make a fire shield called Return that makes it so that the spell your opponents spell backfire and do damage to the caster not yourself plz make this spell
There is a spell I have been thinking of for some time now. Could put it in ether moon or sun school. 0 cost-Spells name is Dark Thief - Place a shield around the player for four turns- Steal mana equal to the amount spent on any incoming spells.
I think a spell to change the casting order of players (i.e. make your side move first) may be very useful, especially in pvp.
Also, school-specific multi-round shields could help protect against double attacks (minotaur, etc) and over-3-turns attacks (fire elf, etc) - something like reducing first attack by 75%, second by 50%, third by 25%
A spell to remove shool-specific shields from enemy without losing your own blades may apply to every school (except bablance I guess)
Finally, a charm that could doble your accuracy (or use some other method to effectively neutralize accuracy-reducing charms) may be welcome by anyone fighting against balance or fire.
I think a spell that acts as a shield but does halph damage back to the caster would be awesome for my balance wizard. So the bad guy casts a spell on me and the new spell would be a sheild, I would still take the full damage of the attack but the caster would suffer 50% damage back to himself from his own spell. "Rebound" or something like that is what I would call it.
Ability: Casts a 50% Fire Trap to All Enemies, and a 25% Non-School Blade to all enemies. _______________________________________________________
Suggested Spell Name: Kamikaze
Suggested Pip Cost: X (X equal to the amount of pips one has)
Ability: Casts a Fire Trap at 10% for each pip the a target enemy has and it is cast on all enemies.
I.E. You cast the Spell and you have Enemy A , B, and C. You chose Enemy B because he has more pips (5 to be exact). So, it would be a 50% Fire Trap on all enemies.
Hi there again students! Another week has come and gone, and that means it's time for another Feedback Friday!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
This week we would like to talk spells. If you could add a new "utility" type spell to your class, what would it be? Please stick to simple buff and debuff type spells (Tower Shield, Feint, etc) - we're not talking flashy cinematics and big damage here. Looking forward to see what you have to say!
Have a spectacular weekend! It's supposed to warm up here a bit, which makes this Professor very happy - I'm ready for summer!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zeke interrupting here! Please read Falmea's requirements. If you post a damage spell or something completely unrelated to her topic, it will not be approved.
I'd like to see the absorb enhanced so that one cast will put an absorb on all teammates battling and the absorbs will absorb more than just a puny 400 considering how hard they hit in Celestia. I'm thinking maybe an absorb 1,000 or something to that effect.
Or a balance sword of +50 and one cast to ALL on your side of fighting.
Well My Utility spell would an upgrade to plowing if you have a plant and soil you want to plow this will make it do both at the same time but it would cost 3 energy instead of 1
i think storm sould have a skill to reduce all incoming damage by 30% because how squishy they r i think ice sould have a skill like fire dragon because they almost have no aoe skills i think fire sould have more defense