Re: new spell ideas that the wizard101 creators WILL c
I have thought of these spells, they are all the upcoming level 68 spells.
Elemental Blast Damage done to target: 910-950 Amount of Pips needed: 9 Amount of Enemies or Players hit: Single Enemy Whats the Accuracy?: 80% Appereance: 6 balls of Elemental and Spiritual energy pops up out of the ground in the corners of the spiral in the battlefield, all these combine to make an orange Balance Blast, this gets thrown at the target, dealing damage.
Or an alternate version.
Alternate Elemental Blast Damage done to target: 130-170 Damage in each element Amount of Pips needed: 9 Amount of Enemies or Players hit: Single Enemy Whats the Accuracy?: 80% Appereance: 6 balls of Elemental and Spiritual energy pops up out of the ground in the corners of the spiral in the battlefield, all these combine to make an orange Balance Blast, this gets thrown at the target, dealing damage in all the elements.
Re: new spell ideas that the wizard101 creators WILL c
I accidently posted an early version of this.
I have thought of these spells, they are all the upcoming level 68 spells.
Elemental Blast-Balance Damage done to target: 910-950 Amount of Pips needed: 9 Amount of Enemies or Players hit: Single Enemy Whats the Accuracy?: 80% Appeareance: 6 balls of Elemental and Spiritual energy pops up out of the ground in the corners of the spiral in the battlefield, all these combine to make an orange Balance Blast, this gets thrown at the target, dealing damage.
Or an alternate version.
Alternate Elemental Blast-Balance Damage done to target: 130-170 Damage in each element Amount of Pips needed: 9 Amount of Enemies or Players hit: Single Enemy Whats the Accuracy?: 80% Appeareance: 6 balls of Elemental and Spiritual energy pops up out of the ground in the corners of the spiral in the battlefield, all these combine to make an orange Balance Blast, this gets thrown at the target, dealing damage in all the elements.
Thunder Storm-Storm Damage done to target: 10 + 970-1010 Amount of Pips needed: 9 Amount of Enemies or Players hit: All Enemies Whats the Accuracy?: 70% Appeareance: A thunder storm appears, black clouds now exist. A strong wind damages the targets and destroys their shields, and lighting hits them, dealing huge damage.
Golden Angel-Life Damage done to target: 500 Damage to all enemies + 600 Health to all friends Amount of Pips needed: 9 Amount of Enemies or Players hit: All Enemies and All Friends Whats the Accuracy?: 90% Appeareance: Someone wants healing, someone wants damaging, i give both! A golden angel pops up from the skyes, looking at the friends and enemies. The angel then throws a ball of life at the ground, creating a shockwave. It first heals all friends, and then damage all enemies.
Volcano-Fire Damage done to target: 500 + 500 over 3 rounds Amount of Pips needed: 9 Amount of Enemies or Players hit: All Enemies Whats the Accuracy?: 75% Appeareance: A volcano pops up from the ground, and it immediantly erupts, throwing rocks at the enemies. After that, lava hits them all, burning them to crisps.
Permafrost-Ice Damage done to target: 750 over 3 rounds. Stuns enemy for 3 rounds Amount of Pips needed: 9 Amount of Enemies or Players hit: All Enemies Whats the Accuracy?: 80% Appeareance: A chill close to the time of the ice age pops up, this then spreads to all enemies, damaging them and stunning them for 3 rounds.
Soul Sucker/Black Hole/Doomsday-Death Damage done to target: 750 Drain to all enemies, half returns to you Amount of Pips needed: 9 Amount of Enemies or Players hit: All Enemies Whats the Accuracy?: 75% Appeareance: A black hole pops up in the middle of the battlefield. This hole sucks the life force out of your opponents, returning them to you.
God of Skyes-Myth Damage done to target: 100 + 700 damage to all enemies Amount of Pips needed: 9 Amount of Enemies or Players hit: All Enemies Whats the Accuracy?: 80% Appeareance: A person looking like Zeus with a white temple comes up. I call him the Sky God. Sky God comes out, looking at the opponents. He makes an earthquake with his feet, shattering all shields. After that, he comes up close and personal, whacking the enemies with his trusty fist of fury.
Re: new spell ideas that the wizard101 creators WILL c
pokeguy23 wrote:
I have the best idea for death a spell!
Name: Medusa Type: Death lvl 60 spell Pips: 8 Damage: 700 damage Effect: broken pillars appear out of the ground and medusa slithers out and turns the enemy to stone then the stone then explodes.
i would love to see this spell in Wizard 101
there already is a medusa spell sorry to tell you. It's myth school only at level 58
Re: new spell ideas that the wizard101 creators WILL c
pokeguy23 wrote:
I have the best idea for death a spell!
Name: Medusa Type: Death lvl 60 spell Pips: 8 Damage: 700 damage Effect: broken pillars appear out of the ground and medusa slithers out and turns the enemy to stone then the stone then explodes.
Re: new spell ideas that the wizard101 creators WILL c
I don't know if anyone posted something like this, but I had a idea about the convert card upgrade. All schools will get one, no big fancy attacks or nothing just a simple convert to all enemies. When fighting the same element I found out its hard to just get 1 convert, but also you can get it right off the bat. even though you can put up to 4 in your deck still might not even get one.
It'll take 2 pips and you can convert too all enemies, give 1 to all schools and maybe throw in other benefits like, putting the elements shield on you or the your party. Witch in that case make it 3 pips
PS... I thought of this because, when your fight with a team and there's 4 enemies and you get a convert you can only put it on 1 enemy. Then you have to wait on a nether one. If you have the upgraded card it would be beneficial and help allot.
Re: new spell ideas that the wizard101 creators WILL c
truewizard702 wrote:
I don't know if anyone posted something like this, but I had a idea about the convert card upgrade. All schools will get one, no big fancy attacks or nothing just a simple convert to all enemies. When fighting the same element I found out its hard to just get 1 convert, but also you can get it right off the bat. even though you can put up to 4 in your deck still might not even get one.
It'll take 2 pips and you can convert too all enemies, give 1 to all schools and maybe throw in other benefits like, putting the elements shield on you or the your party. Witch in that case make it 3 pips
PS... I thought of this because, when your fight with a team and there's 4 enemies and you get a convert you can only put it on 1 enemy. Then you have to wait on a nether one. If you have the upgraded card it would be beneficial and help allot.
thank you for your time EDWARD FIREWALKER LVL 47
Spell name: Giant Anteater School: Life pips: 10 Accuracy: 90% Attack movements: An ant hive(huge one) explodes as the Giant anteater comes out. on 2 legs then he looks both ways right and left then he spots you, he steps back and leaps at you with both claws, stretching out. Damage: 900-1000
Re: new spell ideas that the wizard101 creators WILL c
Wackyantman10 wrote:
man this hasnt been posted on for a long time well i got a new idea for a spell
school:myth name:sylvia pips:5 effect:you summon sylvia as a minion other details:none other details not related to topic:i play toontown way more than wizard101 now.
ot: wow toontown sucks it just has a bunch of dramatic 3rd graders who online date thats why i play w101 srry but had to express my evil hate of tt.
Re: new spell ideas that the wizard101 creators WILL c
Duncan Shadowspear level 30
hey guys got a new idea for the death school
Name:death incarnation. pips: X 86 damage per pip description: a field of flowers appear fresh and lively...then this dog walkes up idk what kind.... then the dog draws the energy from the flowers and turns into this big beast with long fangs and claws something like an orothus(or what ever its called) and bites the target and puts a +30 in the target.
Re: new spell ideas that the wizard101 creators WILL c
Man i hope you really like my ideas I was up all night thinking about them! Also please take note that these are level sixthty eight spells.
Storm: Spark Knight Pip Cost: 9 Damage: 800 attack + 1000 attack over three rounds to all enemies! Accuracy: 70% Description: A knight in armor rides out on a horse pulls out his sword then gets hit by lightning. He gets back up ( not on horse) and hits everyone with his sword.
Fire: Fire Golem Pip Cost: 9 Damage: 680 attack + 900 attack over three rounds to all enimies! Accuracy: 75% Description: A volcano comes out of the ground. Then a blob of molten lava takes form into a golem! It then attacks by punching enemies then explodes causing linger.
I hope you like my ideas I will be thinking of other spells for ice, myth, death etc. Please give me your honest suggestions! Please excuse any grammer and/or spelling errors! Thank you! Cameron Dune level 58 Storm!
Re: new spell ideas that the wizard101 creators WILL c
My last spell.
Level 68 storm spell. Name:??? Damage: 2150 to all enemies and + 90% next spell for all friends. Looks like: Huge lighting bolts come down (similar to Stormzilla) and a gigantic twister appears in the middle. When the tornado dies down i huge electric giant is standing where the twister was. He points his gigantic sword up and a lightning bolt strikes it. He looks at the enemy, and does a movement similar to Helephant and Colossus with his sword. Repeat.
Re: new spell ideas that the wizard101 creators WILL c
Scarlet SparkleHeart Balance Student Level 14
Balance Spell Level: 20 Spell name: Kroko Life What it is: It is a crocodile. Effect: Gives everyone on your team 400 health points, and takes 200 away from each person on the other team. :D
Re: new spell ideas that the wizard101 creators WILL c
School:life....Spell name: Pan's Wraith(Pan the God of the Wild) A God like form appears and casts a spell over the battlefield Wild Animals Appear and charges at all enemies I made this spell cous I'm a life and I don't like the fact that life only has one all enemies attack.
Re: new spell ideas that the wizard101 creators WILL c
Well heres an obvious one for death. A demon It would look like a pitch black version of a Ianthine Spectra . It would do 100, 1,000, or 100,000 Then give half to each friend with a frozen armor after (takes 3,000 damage ) It'd take 9 pips and make all positive charms and wards negative for 3 rounds And linger half for 3 rounds 8)
Re: new spell ideas that the wizard101 creators WILL c
Man i had to choose spells, i'd come up with demons, all demons.
Life: Leaf Demon. Accuracy: 90% Effects:1200-1600 to all enemies. Takes all wards and positive shields off of enemy, then stuns all. What it would be: A bunch of leaves would form on the ground, then the leaves would turn into a leaf monster, then its arm turns into a super leaf shard, then swipes your enimes.
Death: Hades. Accuracy: 85% Effects: Does 1250 damage to all enemies, giving back half of the health. What it would be: Graves would pop up like a wraith, but then you would see a super creepy ghoul-like man, like Hades, then its eyes go red, and its eyes are flaring, and it puts its hands together and takes your soul away, then does the effects.
Myth: Alien Demon Accuracy: 80% Effects: does one attack that does 200 damage, then the next attack does 1250 damage, to all enemies, stun to all, breaks through stun resist. What it would be: You would see a UFO and then you would hear alien music, then the UFO would come down, a walkway will go through, and an alien will come out, as in seen in CL. It would take out a lazer gun, shoot you once, then its grows lighter and a super shot comes out of the gun.
Balance: Demon Ninja Accuracy: 85% Effects: does 1230-1560 damage, and it does minus 100% damage off of all enemies attack, because it hits all. What it would be: A dojo would pop up, then you would here chinese music, and a ninja would appear, and it would do a flip, it would show its face, and it would be a demon face, and it would take out a ninja sword and swipe you with it, jumps back, gets out ninja stars, throughs at you, then it would kick you.
Fire: Lava Demon Accuracy:75% Effects: Hits all enemies, and breaks all positive wards and shields, and leaves an affect that goes on for 5 rounds. first attack: 1750-2260, then the next round attacks would be 1246 each turn. What it would be: A huge volcano rises up, and a demon comes out of the top, that is made of lava, it says FOOL! in an evil voice, and it shoots lava out of its mouth all over your body.
now getting into my favorites:
Storm: Zeus. Accuracy: 70% Effects: hits all enemies, does 2000-2450 damage, stuns all enemies for 3 rounds, and breaks all wards and shields. What it would be: A cloud would come out of the sky, and a huge bolt of lightning shoots to the ground, making zeus, super tall, and takes a thunderbolt from the cloud and strikes you with major electric charge.
And now you may think this is stupid, but since ice has always been the weakest of them all, i think it should have the most powerful move of all.
ICE: FROZEN SHARD DEMON! Accuracy, 95% Effects: Hits all, breaks all wards and shields and everything, absorbs dont work against it, stuns all enemies for 4 rounds, stun doesnt effect, it heals all your friends with half of how much damage it does for each enemy, does 2500-3000, and ice shields and weaknesses dont effect, always critical and a super effective hit. What it does: 5 ice shards stick out of the ground in circle, in the middle ice starts to crack, and an ice shard demon sticks out of the ground with tons of spikes, and it makes an ice shard come out of the ground, it grabs it, grows it super long, and jabs you right in the stomach.
well i hope these spells come true, and i hope you agree with me! :D
Re: new spell ideas that the wizard101 creators WILL c
I have an idea for a Balance spell.
Name of Spell: Supertrap School: Balance Pips: 1 Level: 30 Effect: A trap of the opposite school of the enemy is placed, either 25%, 30%, 35% or 40%. Different numbers are stackable. So if Supertrap is used against an ice enemy, a fire trap of one of the numbers listed above is placed.
Re: new spell ideas that the wizard101 creators WILL c
He's a 68 spell That Wizard101 Might add please i hope a professor of ravenwood Reply to this i am away from them cause i am balance i can only go to falmea To get my spells once in awhile ok here it goes
Life: Mother nature Heals 500 first round and does 2000 healing fully Adds Guiding Light to Caster * Comes out of ground Tall as a dryad With a dress of Flowers and Flower bow in her hair And Places finger near Person being healed
Death: Horseman Comes Riding from moon on to the Battle circle Slices Enemy to do 1100 - 1860 Damage adds black mantle
Myth: Monster Master 800 - 1500 damage * Monster comes out portal and attacks enemy *
Storm: Raging Skies 1400 - 2030 Damage * Wind and lightning Strikes enemy adds storm dispel Fire: Volcanic Doom 1370 - 2001 * Volcano comes out ground and lava goes off screen and comes down on enemy Black mantle adds to enemy
Ice: Ever winter 400 damage per pip freezes enemy for 2 rounds
Balance: Gryphon 600 per pip Elemental and spirit Dispel plus Black Mantle
Re: new spell ideas that the wizard101 creators WILL c
Here's one I've seen a lot of people wanting: Name: Ethereal Blast School: Balance Rank: 4 Accuracy: 85% Type: Damage Effect: 420 Life Damage, 480 Myth Damage, or 510 Death Damage Level: 30 Can I use Training Points for it? Yes.
And now a higher level spell... Name: Prohibition School: Death Rank: 4 Accuracy: 80% Type: Manipulation Effect: Cancel the effects of the current global spell. No other Global spells may be used in this duel. (animation- destroys bubble) Level: 54 Training Points? No.
And one more... Name: Arctic Rage School: Ice Rank: 8 Accuracy: 80% Type: Damage Effect: 795-835 Ice Damage to all enemies and Stun all friends for 1 round. Training Points? No.
What do you think? Comment please! ~Valerian DarkBringer Level 60 Death
Name: Mother Nature School: Life Rank: X Accuracy: 55% Type: Manipulation Effect: Remove all positive Charms from Self and +20% to next spell for every Charm removed and heal all teammates for 90 Per Pip
Re: new spell ideas that the wizard101 creators WILL c
i have an epic fire spell (not like all the other crazy ones) school:fire pips:X name:Forest Fire What it does:A bunch of trees come out then a giant fire starts it does 50 damage per pip and puts fire trap on all enimeis! oh ya does to all enimeis!
Re: new spell ideas that the wizard101 creators WILL c
i have a new death spell idea LAAA
scool- death
damage- 910- 1000
pips- 9
apperance- a small hill with a creepy house on it then a large shadow appears then the house blows up with a huge black scary goust bursting out of it and he takes the enemy's souls
Re: new spell ideas that the wizard101 creators WILL c
my idea for a fire spell is called magma rush type: fire pips: 9 damage: 550 plus 650 over three rounds on all enemies it also puts a fire type of absorb on all teammates for 500 70% accuracy earthquake like cracks appear in the ground then magma/lava flows out of it and to the enemies, and magma flows to there location and hurts them. then the magma goes around you and your teammates and form a wall of black volcanic rock and then you get the "volcanic shield" as i named it.
so that is my idea for the newest fire spell for the new world