A: That's hard to answer because people would either delete their account or make another account in just one day. There are seven billion people in the world.
Q: What was the exact conversation that you had with the headmaster when you first joined Wizard101? (For the tutorial.)
A: Main Worlds: Wizard City, Krokotopia, Marleybone, Mooshu, Dragonspyre, Celestia, Zafaria, Avalon, Azteca, Khrysalis. Side Worlds: Grizzleheim, Wintertusk, Wysteria.
Q: Why does Morganthe fall through the glass at the end of the Morganthe Chapter?
A: After the final confrontation of Light and Shadow, Morganthe said she would strike pthe player with all her power, but it backfires with backlash. Morganthe ends up falling into the Spiral and is dead.
Q: How much experience do you need to get from level 96 to level 97
A: After the final confrontation of Light and Shadow, Morganthe said she would strike pthe player with all her power, but it backfires with backlash. Morganthe ends up falling into the Spiral and is dead.
Q: How much experience do you need to get from level 96 to level 97
A: How am I supposed to know that if I'm level 100?
Q: In Avalon, what is the name of the creature blocking your path near the imp?
A: How am I supposed to know that if I'm level 100?
Q: In Avalon, what is the name of the creature blocking your path near the imp?
There is a page on Wizard101 central that tells you how much exp you need to level up. From level 96 to 97, it is 1, 113, 415 exp. I have no idea what the answer to the next question is so someone else answer it.
A: If "the imp" is referring to Fearnly, then the creature is Billy Brute.
Q: Of the 14 permanent spells that the Loremaster can drop, which has the least damage per pip needed to cast it?
A: I believe the answer to your question is Keeper of The Flame. It costs 4 pips and does 325 damage. It adds some myth damage to next spell, but damage per pip for that spell is the least. Q: The music in the Celestia Base Camp sounds like another place. Where is it?
You're supposed to answer the question before you, by the way. But I will answer your question anyway and just ask my question again. A: Myth school specializes in minion spells and I notice the myth monsters spam myth traps. Q: The music in Celestia Base Camp sounds like another world in the spiral. What is it?
A: em... Q: What is a spell Mutation? (Hint/Example: Think magma colossus)
A: A spell mutation is when you enchant a spell with a mutate spell so it turns into another version of itself. Example: Phoenix mutates to Thunderbird (which also gives 3x hex) and a banshee mutates to forsaken banshee which (which also gives a life trap I think?). Q: What is the music theme in golem tower called?
A: A spell mutation is when you enchant a spell with a mutate spell so it turns into another version of itself. Example: Phoenix mutates to Thunderbird (which also gives 3x hex) and a banshee mutates to forsaken banshee which (which also gives a life trap I think?). Q: What is the music theme in golem tower called?
A: Golem Tower Theme? Q: What does the Hive Bundle come with? (Name all of them.)
A: Golem Tower Theme? Q: What does the Hive Bundle come with? (Name all of them.)
A : The super cool amber estate, a bee wing mount for your wizard, the stinger slingshot wand, stinger armour, a cute bumblebee pet, and lastly, 5,000 crowns.
A: There are eleven schools of magic, eighteen if you count that Pigswick stuff. Q: The music in Celestia Base Camp sounds like another place in the spiral. What is it?