After you've reached master or grandmaster status with one wizard, there should be something unlocked on your account that lets you skip the first 5-15 levels with a new wizard. Some of the early stuff gets tedious because there isn't much strategy involved (level 1 spell, level 1 spell, level 1 spell, etc) and it would be nice to skip it.
The new wizard could start out as your grandmaster's already partially trained apprentice, or something like that, to keep the storyline intact. Importantly, the new wizard would inherit your friend list, so that you can enjoy a new wizard without losing track of your friends.
Only for those who've reached level 45 or something like that. Everyone should earn their way through at least once.
i think that in the tutoral, ther should be something more about tresure cards, and about how you can delete them from your hand or let them fizzle without them disapering forever. there should also be something more about how to accsess your treasure cards. there should also be how to get out a tresure card in battle. you should explain that they need to activate there new decks after buying them because for two months i couldn't dule because i didn't know to due so!! you should explain how to use the friends list and text chat(text chat still confuses me a bit) also, about the quest arrow. and how offten you get training points.
most of these things i did not learn untill kroktopia or marley bone (some even mooshoo) it would be realy helpful to add the things.
p.s.: this was great question to ask. thank you so much!
i wish i knew about accuracy, when i first played i didn't even know what taht 75% was doing on my card, i didn't find out that it had to do with fizzling until late krokotopia. There should be tips on accuracy, it prevents wizards from gettting frustarated, this will help them understand the game more and to keep their eyes peeled on the little things :)
I think the Tutorial should also teach you about Global Spells (i.e. Darkwind, Balefrost, etc.) as well as teaching you each school's weaknesses. Diego's Tutorial should also teach you about Traps, and should explain the Prism spells more, because at first, I'm sure most people (me as well) had not a clue of their purpose.
I think that we should be told about the training points and that to spend them carefully because weather you have a sub or not you have to pay real money aka crowns also should be gave basic rules on reporting i have seen so meany kids on here report because they were angery and had no reason i ask them if they have read the rules and they said no! or reading is for lose err lol around filters again. anyway i think that should be included and they shouldnt be able to skip over it either
:-ook i think it should of been pointed out to each wizard what there main quest for there school should be right at the start and that everyone of the wizards end up with the same health by level 50 i have two 50 and there health is totaly differnt one is over 3000 and the other is just above 2000 and they have finished the same amount of quest and have the same level 50 out fit one is a girl te other is a boy there should never be any diffences between eather
My son suggests more instructions on how to use "mutate" type treasure cards. I agree with the earlier post about in-game manners. Especially this: New players need to understand that it's great to jump in and help another wizard in battle, but ASK FIRST. If the battling wizard is low on health, another wizard joining in and adding another enemy is more of a problem than a help. Also, they need to understand about feints and traps so that they don't blow another wizard's attempt to build his big spell by using a low level spell at the wrong time.
I think that dying and the fact that you can be healed even after you've died should be a little more emphasized, because I've been with so many novices who thought as I did that 0hp is final.
Also, I'd love if the difference between regular dungeons (e.g. the Labyrinth) and towers (e.g. Sylvia Drake's Tomb) should be a little clearer, because you can leave a dungeon, but leaving a tower is final. Also, it would help if there was a sort of "exit" sign so you know which way not to go in towers.
I think that everything important is covered, and then in Diego's the rest of more advanced stuff is covered. However, I think that it should be explained that enemies drop items, because before i actaully played i was just playiing minigames so i could have money for a pet, clothes, and recoloring, when i got enough money for all that after Unicorn way. Thats the only thing i think should be added.
1. Merge the Advanced Combat tutorial with the main one. Otherwise, it may get skipped over. 2. A school-specific tutorial as part of the first school-exclusive spell quest for each school, including a run-through of the school's major spells and Prism. 3. Send all report-enabled accounts a tutorial tip about reporting, with instuctions and a list of reportable offenses.
hi i am wolf wildtail grandmaster pyromancer, and i would just like to say that in the lower levels when you see Eudora Tangletree to get your first crafting quest and do it she should say something about giving you a hint to be on the look out for reagents because you are really going to need them. i have notice that a lot of people pass up reagents because they do not know what lies ahead. maybe if we had a hint we would surely pick up each and every one.
p.s. wizard 101 is the best game ever!!!! thank you.
Yes, I think that Mr. Lincoln's message about the dorm room being ready needs to come way earlier than it does. Since you can jump to it as a Level 1, why not tell us as Level 1's?
Each of the Shopping District Vendors could have a small tutorial on what they sell and what it may be good for. Also, they need to warn new wizards that there is no confirmation after they click "sell" -- perhaps that would help with people accidentally selling things they wanted to keep. The deck shopkeeper could remind wizards to EQUIP their new deck (that's a mistake I made a few times after buying an upgrade...)
I agree that there should be a short instruction on how to discard cards from your hand and then draw treasure cards.
Is there a tutorial tip about leaving a mark somewhere and how to get back to it? If not, there should be one.