I think that the best class is considering how much (not Love Its Health) you get early on and how much damage you soak up and your a tank The worst is sure you might be able to kick up LOTS and LOTS of Power (Damage) but your is really tiny but once you get 1000 its not so bad Lets you drain your opponents and give to yourself so you can regenerate AND damage in one turn it really does save time It basically the most overpowered thing ever you know why? cause kingsisle never invented the shield so you will need a shield that blocks out every class to block so it's no bad also you get Blades and the ability to deal 3 pieces of damage at a time Is quite powerful actually but it does take some time to deal out the overtime damage and it destroys ice too so not the worst not the best Lets you heal others and yourself but you also get a bonus incoming so its not too useful by yourself but still you heal alot which is good but takes some time Isn't the best class to start with but once you get minions and earthquake and medusa you can pretty much go solo and wreck bosses
i think it would be death because you can regain health with scarecrow or vampire those will be very helpful and other spells such as bad juju and bone dragon or posion that is why i think death would be a very good class for a solo
Death is probably the best (in my opinion). I have a level 59 necromancer with fire as the secondary school, and I'm doing Vestrilund and The Floating Land right now. I solo pretty much everything and while I've died a couple times with various storm or ice bosses starting around Dragonspyre, I've been able to go back and defeat them alone fairly soon after. So I get on pretty well.
I've found that as early on as Krokotopia, life wizards are hard to solo with, and storm wizards fizzle too often for me to have much success. Haven't gotten far enough with any other schools to tell about them though.
Myth is pretty effective, I believe, given that you can use your Minions to augment the strength of your one-wizard "team."
We'll Ambrose is a developer so I think he knows what he's talking about. Myth is pretty good because you can summon minions... Death will get you pretty far and helps you fight and heal at the same time but when you meet death bosses your in trouble even with a prism. I say myth or death.
Death is amazing to solo the game with but I say the best is actual fire for multiple reasons. 1; Second strongest school 2; Good stats by self and in gear all around 3; lots of power ups 4; lots of different attacks including healing attack (link & power link), multiattacks (meteor, Dragon, Rain of fire) and O.P. attacks (efreet) 5; After burns allow you to heal yourself while still attacking the enemy 6; Winterbane... 2/3 enemies are ice so it's easy to go from 51 to 59 and then you can just zoom through Celestia with Efreet and by the time you're at Trail of Spheres you have Rain of Fire which does 300 + 800 over three turns. A crit. with that and two blades does nearly 1,000 damage first attack and every single after burn... to each enemy. I'm level 71 and I've only needed help with the hardest dungeon that I've barely seen anyone do solo. ^that counts as a number 7 try thinking of 7 reason why death is good for soloing The Wolf
like e have 'test' and 'homework' when we talk to our teachers for quest but then we don't even have to go to our school so I think e should have classes like mini games that look like the spells they cast on in battles so should learn spells
I think that all schools are great! I I think though, the top 3 are: Ice ( you have high health and a bunch of tower shields! ), Life ( i am life actually, life is actually AMAZING at soloing. I just finished yesterday soloing the ghost of sylvia drake! of course it took quite some times. :/ she was life of course and it took about 30 or something mins to get rid of her but still it's important you defeat), Myth ( as Headmaster Ambrose commented, myth is actually great at soloing! they can summon a bunch of minions, and stun! They can also take away shields)! Hope that helped! Remember just my opinion, all schools are great!
Katie Watergem level 44 ( working on dragons pyre academy )
Also to what THEHAPPEYWHELLS said for life i don't life it that much because you don't get that many attack spells with that school until you're a higher level and the attacks with low level life wizards are kinda weak.
Some people may say its overpowered or underpowered but i think its both and more.
It has good heals and critical hit rates, not to mention an endless supply of blades and shields which is useful for all types of situations like helping with friends and soloing.
If you compare the balance spells with other schools you get one heck of a spell at level 26 which is great so early in the game, also, chimera and hydra may seem quite small hit spells but the total for hydra is 570 and the total for hydra is 1020, not so small now!
This school doesn't need a prism because if you have spells which are made up of other schools why would you?
I have soloed most dungeons and bosses and am in the middle of Avalon right now.
Balance is a very flexible school, as it could be a one hit or multiple hit kill, depending on what type of person you are. I don't understand why people criticize this school. Is it because it is too good to be true?
I don't know about death, myth or storm but balance has worked perfect for me.
I have pretty much Solo'd this game since I began... I am a level 73 Storm and wouldn't have it any other way.. I have no complaints on Storm other than in your early stages you fizzle A LOT.. But level up, get the right gear and bring your Stats up and you are a tank...