I would like to see a further expolration of Grizzleheim as general. We know that the story ended with Wt, and the titans of north. It would be neat to continue the mythology from there to Norse gods. The story could have something about the ravens wishing to destroy Odin throne. We learn that the coven has taken control of the king of Asgard ( or in game could be Nest hall of Honor). There we would fight the 7 kings of ravens such as Thor, Bjorn, Heimdell... this would be level 140 mobs (or level 130 for wizards) falling in same range as the next world in the arc (best guess would be Vinacillia as it fits lore wise with mirage). This level would have cheating mobs (40 k health) bosses that can not be soloed (80% Dmg boost against player) insane health dungeons (1M in health). They would have shadow spells and have 100% pierce to remove effect of resist and shields. Also this world would have a death quest idea ( if you die to the boss he steals your loot, forcing you to go and use other gear, when you win you would get it back. If you loose that gear is also lost and so forth)
Well we know Empyrea is coming out, next. However discovering what it might entail is still a mystery. I have however learned that by adding an L to Empyrea(Empyreal) you get a definition almost identical to Celestial(Celestia). This means we are finally going to get the birth place of Astral Magic. Many can argue that it has been mentioned in Celestia that it was were Astral Magic was made. I don't think so. Maybe discovered, but it was probably developed elsewhere. The Titan that dropped Celestia beneath the waves, very well could have done this in command to Empyrea's wishes. It's possible that Astral Magic in the long run is dangerous to use. Also it's possible that they could not risk it falling into Dark hands considering that it had most likely happened before when the Cabal were roaming. They probably did not want a repeat. Of course now Old Cobs child(The Bat) is there with the Astral Magic. I could go on but you get it. The next world is going to be An Astral World with Celestial Beings.
I was thinking a boreal forest world, where wildlife creatures would act as NPCs and enemies. You would be about the size of a small mammel (squirrels for example) and Grandfather Spider could have summoned Khrysalis's inhabitants to destroy all life in the world (similar to how foreign bugs could eat an entire forest without opposition).
I have an idea for a new wizard 101 world, a sort of dream theme world named somnius. It would be a sort of dream themed world, plagued by demons of nightmares. The world would have an architectural style very similar to that of aquilla or ancient rome. On the other side, the nightmare caves below the world would have a more chaotic side and would be more in ruins. I have a whole document written up about this world idea, and would like some way to send it to kingsisle, because i have worked hard on thinking this up.
A bug world, where the town would be like a hive of some kind, and players run around outside in giant vegetation and the like with insect-themed outfits
There is a desert-type world for Krokotopia, so maybe also have a tundra-type world with lots of ice, big thick furry outfits, and abomonable snowmen
Dinosaurs. There should be a world with dinosaurs in it too. Maybe not the big giant hulking type, but Dinosaurs that are more like people than giant lizards (the way people of Marleybone are more like people than cats and dogs). And you could have like a stoneage, sort of "Flintstones" inspired outfits.
Maybe even a "Heaven and Heck" type world, where it's a classical sort of good verse evil thing. You could have Seraph NPCs (like the lady at the end of Unicorn Way... Her name escapses me at the moment) and some sort of appropriately evil-themed bad guys, not to mention the angel/devil outfit styles
I also like LafChill's idea of a swamp/jungle type world to represent the frogpeople. Have maybe some sort of jungle-tribe theme thing going for it (Professor Baelstrom himself seems to me to be some sort of Pygmy frog)
Well that's all from me for now. I might expand on this a little later, I quite enjoye thinking up all this sort of stuff :-)
I think what they meant to say is the Paleozoic Era. It has giant insects, ferns, and lizards.
How about a world that resembles the Precambrian time, if anyone knows what that is?
Another cool idea for a world could be a huge volcano world where wizards start at the spiral door and enter a cave that leads to the entire inside of the hollow volcano where there would be 3 ways wizards would first be sent one way to do a quest down one way and at the end of the way there would be a boss then wizards would be told to go to another way other than the way they went the first time bringing them to another quest area and when they finish that quest wizards get sent to the last way that leads toward the center of the volcano but this process could repeat a couple times then there could be a huge dungeon as a finale of the world where wizards venture to the true center of the volcano and everything gets all dramatic and wizards fight a really tough boss then they get sent to the next world if there is one.
I realize I probably just made no sense whatsoever but maybe someone will understand what I just said
Behold the world of Tempus (Latin for time) a clock themed world created and ruled by the mysterious Clockwork King. The design of the world itself will be unique as in it will lack plant life or a living population. There is also a lack of a normal sky since the whole world is technically in a metallic sphere floating in the spiral, however, gears and other such things will make up the sky. The interior of the world which the player will be traversing is built similar to the interior of a clock for this world is in constant motion in many ways. This means there will be revolving platforms moving bridges and more. This feature can make zones and dungeons more interesting as the world itself must taken into account as it seals off passageways or corridors my switch and connect to different areas of the same map thus separating players in a dungeon forcing them to find a way to regroup as you are not allowed to port during the dungeons within this world. Storyline for this world! This world will most likely not be a part of the main storyline and should be a world like Aquila or Grizzleheim. The story is you have been invited to this world by the mysterious clockwork king who is offering great rewards if you participate in a series of challenges.
I will think of some rewards and other details later, I would just like to know everyone's thoughts on this idea of mine.
There should be a stormy world where everything is either wet from rain or burned to a crisp by lightning. I think the main idea of this world would be to make it where you have to make it through various challenges and temples to get to the final boss called Stormfall. He holds the essence that will make everything sunny again. The name of this world should be Harigo. (Har-e-go) that's how to say it
Tonnet (Ton-ette) is a Storm-based world, since I haven't seen any of those. Similar to Wizard City in the fact that it would bemore residential, Tonnet was built to be the perfect haven for aspiring wizards underneath Wizard City.
Tonnerre loosely translates to thunder in Francais.
Currently exploring Crab Alley and Krokotopia
Level 24 Storm/Monstrology Kiddo
Really likes Skeletal Pirates
P.S. I don't know much of the lore (I've just been skipping past most of the dialogue) So if some of this is incorrect, I. E, there's no space under Wizard City, I apologize. I just really wanted a Storm world. I'm also like, 15% into the game (Still in Kroko), so that's a reason.
Sorry if i said some of your ideas already, as i haven't read all replies, but here are some!
What about a pirate themed world? Yes, i know there's pirate101 but there could be pirates in wizard101 since there are pigs, dogs, and such. There can be sunken ships, oceans, etc.
And, what about a desert world? Similar to the oasis in Krokotopia, but much different. There could be wells, and lost villages, as well as oceans and boats. The whole land could be desert, but much later in the storyline there could be a new discovered place in the desert.
What about a sky themed world? I'm not sure if someone said this already or not, but here it goes; There could be unicorns, and horses, as well as pegasus. There could be floating lands, and castles, as well as lost kingdoms, and arenas to fight in. (Kind of a medieval, fantasy sky world)
Lastly: A tropical forest themed world. There could be tigers, maybe monkeys if possible, and other animals. There could be villages, lakes, and tropical birds. Berry bushes, etc. It can rain, if possible, and storm.
I think it would awesome if in the Aquila/Garden of the Hesperides, where the Dragon guarding the garden is, you had a dungeon there. Where, like Herakles, you have to fetch a golden apple in the garden and defeat the dragon! That area with the dragon is just waiting to have a dungeon like this! Maybe it could even be a skeleton key boss?
Also, you could have done missions in Aquila where you have to gOdyssey Odyseey like Odysseus...this is the storyline Aquila should have had in the first place as a real world instead of a dungeon world. You could have done and still could do tonnes of missions related to the Odyssey, IIliad, Aeneid, and all the stories from Ovid's Metamorphoses etc.