Hello, i have a problem with the pet maycast system.
i recently morphed and rised a pet that is perfect for myself in everyway using tons of crowns for energy refills and mass farming mega snacks. The pet is a Rain beetle that gives the abilities; (+6% & +10%) maycast(Balance blade, Galvanic field and Fortify).
The problem is that whenever my pet cast Galvanic Field it follows up with Fortify cancelling out Galvanic Field rending the ability that i wanted the most on my pets invalid.
A solution to this would either be to: 1. Change the maycast trigger for Fortify (The trigger for this ability kind of doesn't make much sense to me since it's a defensive ability, but yet has a trigger that is similar to a offensive maycast like a blade or damage aura)
2. Implement a logic statement that checks if a maycast ability has already been cast and if so don't cast another similar maycast that would negate the initial maycast.
I haven't checked this, but it sounds like an old bug has returned.
This was a problem that appeared when KI fixed a previous problem (where ALL the may-cast aurae on a pet triggered at the same time). The initial 'fix" then broke all but one talent. This is what you are describing.
A subsequent update fixed the whole system properly, so each may-cast was an independent random, but once one aura was up, it wouldn't be overwritten by another, and a pet would not cast if an aura cast by its wizard was active. That's the way it worked for many years.
I wonder if some recent update reverted the game to the old version?