Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Life Spell Changes

AuthorMessage
Delver
Apr 05, 2022
206
Bottom Path Arc 1

Imp
  • Pip Cost: 2 pips -> 1 pip
  • Damage: 150 -> 45
  • Second Effect: HOT 155/5 -> Activate HOT
  • Leprechaun
  • Pip Cost: 3 pips -> 2 pips
  • Damage: 195 -> 150
  • Second Effect: Activate HOT -> None
  • Condition: None -> Clear Negative Ward
  • Condtional Result: None -> HOT 320/5
Nature’s Wrath
  • Condition: If Caster’s Health is >50% -> If Enemy has 1 or 2 DOTs
  • Conditional Result: +35% Life Blade -> 1 or 2 +30% Life Blades and 1 or 2 +30% Heal Charms
Seraph
  • Damage: 250 -> 325
  • Second Effect: Push DOT -> None
  • Condition: None -> If Caster has 1 or 2 HOTs
  • Conditional Result: None -> 130 or 260 Damage
Earth Walker
  • Damage: 455 -> 415
  • Condition: If Caster has 1-4 Negative Wards -> Clear 1 or 2 DOTs
  • Conditional Result: 75, 150, 225, or 300 Damage -> 1 or 2 DOTs 200/5
Centaur
  • Damage: 560 -> 575
  • Condition: If Caster has HOT -> Clear 1-3 Negative Wards
  • Conditional Result: 205 Damage -> 1-3 +25% Universal Blades
Lore Spells

Luminous Weaver
  • All Versions
  • Pip Cost: 4 pips -> 2 pips & 1 Life Pip
  • Base & Top Path
  • Mode Restriction: None -> Classic Only
  • Bottom Path – NEW
  • Second Effect: +20% Heal Blade & +20% Life Blade
Pigsie
  • Pip Cost: 4 pips -> 2 pips & 1 Life Pip
  • Second Effect: None -> HOT 320/4
Ratatoskr’s Spin
  • Pip Cost: 4 pips -> 2 pips & 1 Life Pip
Camp Bandit
  • All Versions
  • Pip Cost: 5 pips -> 3 pips & 1 Life Pip
  • Base & Top Path
  • Mode Restriction: None -> Classic Only
  • Bottom Path
  • Damage: 344 -> 270
  • Second Effect: Convert Negative Ward -> Push DOT
Goat Monk
  • Pip Cost: 5 pips -> 3 pips & 1 Life Pip
  • HOT: 120/5 -> Protected 535/5
Sacred Charge
  • Pip Cost: 5 pips -> 4 pips & 1 Life Pip
  • Damage: 500 -> 525
Gambit and Ramp Spells

Tranquility
  • HOT: 120/3, 120/4, and 120/5 -> 280/5, 560/5, or 840/5
Meditation
  • Removal: 1-3 DOTs -> 1 DOT
  • HOT: 120/3, 120/4, and 120/5 -> 840/5
Jinn’s Affliction
  • Removal: 1-3 DOTs -> 1 DOT
  • DOT: 60/3, 60/4, and 60/5 -> 150/4
Oni’s Naturalism
  • Blade: +35% Life Blade -> +55% Life Blade
Primal Oni
  • Damage: 555 -> 650
  • Conditional Result: 555 Damage (1110 total) -> 650 Damage (1300 total)
Verdurous Jinn
  • Pip Cost: 9 -> 7
  • Damage: 740 -> Protected DOT 680/4
  • Conditional Result: 740 Damage (1480 total) -> 1060 Damage
Scion of Life
  • Pip Cost: 11 -> 9
  • Damage: 930 -> Protected DOT 890/4
  • Conditional Result: 930 Damage (1860 total) -> 1410 Damage
Shadow Spells

Hungry Caterpillar
  • Second Effect: 800 Absorb -> Protected HOT 550/5
Wings of Fate
  • DOT: 375/3 -> Protected 680/5
  • HOT: 780/3 -> Protected 680/5
Grrnadier
  • Base & Top Path
  • Mode Restriction: None -> Classic Only
  • Bottom Path
  • Pip Cost: 3 pips & 1 Shadow Pip -> 5 pips & 1 Shadow Pip
  • Damage: 620 -> 785
  • Second Effect: Pacify 3 Rounds -> Detonate DOT and Activate HOT
Lord of the Jungle
  • Base & Top Path
  • Mode Restriction: None -> Classic Only
  • Bottom Path
  • Pip Cost: 4 pips & 1 Shadow Pip -> 6 pips & 1 Shadow Pip
  • Damage: 550 -> 660
  • Second Effect: Convert Absorb to Blade -> +40% Life Blade & +40% Heal Charm
Other Spells

Hunting Wyrm
  • DOT: 300/3 -> 320/4
  • HOT: 300/3 -> 320/4
Regenerate
  • Heal: 265 -> 420
  • HOT: 1050/3 -> Protected 1150/5
Sprite
  • HOT: 270/3 -> 280/4