next line of spells, should be regular 10 pip spells.. no shadow pip involved.. but can be
storm you'll do 1500 damage to a single target, and 800 to the rest (like sun serpent in a way) if you enhance it with shadow, it'll do a aoe healing current for your team
fire you'll do a 500 1200 dot (400), if you add a shadow pip to it, it'll cast detonate afterwards
ice 1000 aoe that leaves a 50% legion shield added shadow pip gives you a 80% fortify
balance 200 damage for every school (1400) (200 200 200 200 200 200 200) shadow pip, makes it reshuffle everyone's deck
death 1100 hit, with drain added shadow causes it cast a 70% hex before hand, and beguiles afterwards
life 1000 aoe, and leaves your team a 50% shield and blade added shadow pip, casts a 20% guardian spirit onto yourself
of course all this is probably highly broken, and was just a proof of concept....
but point was give us regular spells, that if we wanted to, use a shadow pip, we can, and would greatly benefit from it.. and being 10 pips, i dont thing you'll see it that often