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Post Processing Item Atmosphere (magic object item)

AuthorMessage
Survivor
Apr 03, 2011
6
Change the atmosphere of the limited size area, example like a gloomy foggy in a night using a magic items like the magic objects.

Using a specific object that can be crafted or be bought at bazaar like the magic object items.

Using a sphere collider with post processing inside like they do Unity Engine or similar kind of methods use for wizard101 to enter post processing phase.

Kinds of post processing effect:

-Gloomy foggy night with fog added
-Sunset yellowish saturation
-Vibrant green with increase of brightness and hue green
-Fiery atmosphere with reddish hue
-Icy bluish atmosphere ice themed
-Desertish atmosphere combination of yellow and orange
-Stormy rainy(not actually raining) atmosphere with purplish vignette

Survivor
Apr 03, 2011
6
For the

-Gloomy foggy night with fog added

Nevermind I believe fog can't be added within the collider

It should be

-Vignette darkish atmosphere with whitish contrast for fake fog