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The New PvP Related Spells look good- Some feed back thou

AuthorMessage
Delver
Mar 10, 2015
257
First on congrats, Kingsisle are finally making good decisions after a long while. Making spells more conditional adds a lot of breathing room for spells. Here is some feedback on some changes.

Macabree:

- Make it specifically require doom and gloom up. Death entire theme is that it is parasitic. Feeding enemies weaknesses is great, but it does not fit death's school identity of drains [balance is the one that does weaknesses]

IceBurn

ice is about shielding not doing damage, or at least taunt. Make it do 2X if enemy is taunted on the ice. Damage should be around 500, but place a 30% shield on you.

Tribunal Oni:

Seems broken, giving players shadow pips? No chief. Instead have it do 2X damage if power play is on the field.

Turmoil Oni

Make it do 150 per blade on your enemy + 90 damage per blade on you. Makes it act like enfeeble.

Primal Oni:

2x If you have 3 heal blades on you, Oni now heals all allies for 100 health, does 400 damage

Healing Current:

Storm is not a healer, make it act like it did originally, heal you or enemy for 1000 damage or deal 1000, make supplement path to make it more likely to do one or the other. At those tier, heal current becomes 5 pips

Scion of Myth:

Make it do 2x if player has a monsterology minion up that is higher then rank 4

Infernal oni:

Specify that it only works with fuel, last thing we need is may cast spam of sprite and sprite queen on fire pets.

Hunting Wyrm

Reduce the damage or reduce the heal- we do not need another breulei sukrei

The convert spells:

About time... still waiting on covert heal to damage... Late is better then never, should make pve a lot more interesting