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Subjective Thought

AuthorMessage
Geographer
Sep 30, 2018
837
A tier difference as predetermine by stats outcome;Controversy

-High health, Best resist, lowest damage of All schools: Too much access to damage.
-High health, Good resist, tied with death for fourth in damage: Overloaded utility kit and stall potentials.
-Balance Health, Fair resist, second highest damage of All schools: Too safe, needs vulnerability.
-High health, Fair resist, second lowest damage of All schools:Too vulnerable to high damage output.
-Fair health, Fair resist, third highest damage of All schools: Needs readjustments on shields bypass spells.
-High Health, Fair resist, tied with balance for fourth in damage: Needs better defensive options.
-Lowest health, lowest resist, Highest damage of All schools: Needs access to dot and survivability.
-Spell writing enchantment upgrade cost reduction needed.
-Damage shift spells plus reflective aura needed.
-Shift spells are becoming popular, Moon mastery amulet needed.
-Shift turn, shadow minions, shields, dispels, and protection needed.

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