Hello there! My basic idea is... It would be moreinteresting, realistic if you can wear up to two amulets because Wizards in TV shows, games, etc. are always depicted having multiple amulets, and while it is complicated transfering that into W101, I think you can make the game more fun if the W101 Team puts their minds into it
multiple rings makes more sense than multiple amulets do, at least to me. The problem I have is most of the amulets are really worthless. After early on in the game, most of the spells you get from amulets make no real difference. The big benefit would be the ability to add jewels. There's usually no stats on amulets (if you factor every amulet in the game). I would love to see amulets without spells, but stats and jewel slots in their place. Let us configure the type of amulet we want to use. However, I would love to see these implemented EARLIER than level 130
That would be nice, or maybe specific rare drops from bosses that also allow mastery? That could be an event where different school bosses drop mastery items with other stats.
You're right that wizards have 10 fingers and 10 toes etc. but I don't think we really want to go down that much of a rabbit hole. That being said...
I do really like the idea of having more than one ring slot. I think two would be perfect-no more than 3. Amulets- I'd have to say would be a similar spot and limit it to only two. I also think it could be cool if we had more Wizard paraphernalia to work with (Sorry if I go too far down the rabbit hole myself now- lol).
I think the extra slots should be something that is unlockable at levels 50, 100, and maybe 150. Essentially give a reason for players to continue to level up. I think having some other options for gear open up as you level might also be kind of cool!
I think it would be cool if we could implement more gear types such as:
Second and Third Ring spots (this could maybe be a special Ring of Power that actually renders? to differentiate it from the rings that already exist in the game
Auras (special effects that follow your wizard around- similarly how current mastery amulets look etc.)
It would also be neat if we could have another stat that just boosts naturally over time- I really think that Pip Conversion would be a viable option here. (AND it should be across all schools not- school specific IMO) just some thoughts....
You're right that wizards have 10 fingers and 10 toes etc. but I don't think we really want to go down that much of a rabbit hole. That being said...
I do really like the idea of having more than one ring slot. I think two would be perfect-no more than 3. Amulets- I'd have to say would be a similar spot and limit it to only two. I also think it could be cool if we had more Wizard paraphernalia to work with (Sorry if I go too far down the rabbit hole myself now- lol).
I think the extra slots should be something that is unlockable at levels 50, 100, and maybe 150. Essentially give a reason for players to continue to level up. I think having some other options for gear open up as you level might also be kind of cool!
I think it would be cool if we could implement more gear types such as:
Second and Third Ring spots (this could maybe be a special Ring of Power that actually renders? to differentiate it from the rings that already exist in the game
Auras (special effects that follow your wizard around- similarly how current mastery amulets look etc.)
It would also be neat if we could have another stat that just boosts naturally over time- I really think that Pip Conversion would be a viable option here. (AND it should be across all schools not- school specific IMO) just some thoughts....
I would be fine if they gave us 2 ring slots, and one amulet slot. Gloves are something people have asked for a few times over the years and I love the idea.