Here are some ideas for the new update that I have been thinking about. After we get new spells added, I am hoping for an AoE for life (Because they only have one atm). Here is an idea. Each school gets their support spell (Kinda).
Every school has a spell to where when they attack (AoE or single), it also supports their team. I will give some examples:
700 to all enemies + 300 absorb to all friends (Or a small heal to show their full potential as a healer)
660 to all enemies + -50 shield to all friends
800 to one enemies + 10% pierce to all friends
950 to one enemy + %25 accuracy to all friends
660 to all enemy + (Never could find an idea for this)
700 to all enemies + 35% attack blade to all friends
670 to all enemies + 25% of the attack damage to all friends (Unsure about that one)
I could see that kingsisle was looking into the "Unique" spells recently and I think this is different than any other spell (Somewhat) and I think that Life still needs a big imporovement in their AoE spells at the moment, and I think this could help the situation and make spells unique. If anyone has any ideas on the perks, or how the spells should be handled next update, please make a comment.
i would use that for the guideline on how much damage you need. Remember, school blades all have different %boosts(Ex: Storm is 30%, Myth is 35%, Life is 40%), so giving them higher damage means their stacking blades are more effective.
My take is, if you wanted to do something like this:
Life: 575-650 damage to all enemies, removes all negative DoTs from all allies Frost: 600-650 damage to all enemies, -20% damage shield for all allies(50% is too much) Balance: 610-655 damage to all enemies, +15% blade for all allies(25% too much) Death: 615-660 damage to all enemies, +15% damage curse to all enemies(Old was too close to scarecrow) Myth: 640-700 damage to all enemies, removes all negative wards from all allies Fire: 660-755 damage to all enemies, adds 1 stunblock to all allies(Unsure?) Storm: 715-800 damage to all enemies, removes all negative charms from all allies
They would have to be expensive since they would affect an entire party, so maybe something like 7 or 8 pips?
alternative ideas: Swap myth and fire bonus effects, Death gives the absorb equal to 25% of the damage to all allies, Life gives a +15% accuracy bonus to everyone.
Honestly, i think this is a bad idea, since not all schools are meant to be supportive(Fire and Storm especially). I would rather see Myth get something more offensive(Something like a Minotaur or Orthrus hit-all), storm/death/fire get something really strong but with a drawback(Storm: High damage but two -20% accuracy debuffs, Death: Huge hit-all but two +20% incoming damage debuff, Fire: High damage but two -25% power debuffs).
Here are some ideas for the new update that I have been thinking about. After we get new spells added, I am hoping for an AoE for life (Because they only have one atm). Here is an idea. Each school gets their support spell (Kinda).
Every school has a spell to where when they attack (AoE or single), it also supports their team. I will give some examples:
700 to all enemies + 300 absorb to all friends (Or a small heal to show their full potential as a healer)
660 to all enemies + -50 shield to all friends
800 to one enemies + 10% pierce to all friends
950 to one enemy + %25 accuracy to all friends
660 to all enemy + (Never could find an idea for this)
700 to all enemies + 35% attack blade to all friends
670 to all enemies + 25% of the attack damage to all friends (Unsure about that one)
I could see that kingsisle was looking into the "Unique" spells recently and I think this is different than any other spell (Somewhat) and I think that Life still needs a big imporovement in their AoE spells at the moment, and I think this could help the situation and make spells unique. If anyone has any ideas on the perks, or how the spells should be handled next update, please make a comment.
i would use that for the guideline on how much damage you need. Remember, school blades all have different %boosts(Ex: Storm is 30%, Myth is 35%, Life is 40%), so giving them higher damage means their stacking blades are more effective.
My take is, if you wanted to do something like this:
Life: 575-650 damage to all enemies, removes all negative DoTs from all allies Frost: 600-650 damage to all enemies, -20% damage shield for all allies(50% is too much) Balance: 610-655 damage to all enemies, +15% blade for all allies(25% too much) Death: 615-660 damage to all enemies, +15% damage curse to all enemies(Old was too close to scarecrow) Myth: 640-700 damage to all enemies, removes all negative wards from all allies Fire: 660-755 damage to all enemies, adds 1 stunblock to all allies(Unsure?) Storm: 715-800 damage to all enemies, removes all negative charms from all allies
They would have to be expensive since they would affect an entire party, so maybe something like 7 or 8 pips?
alternative ideas: Swap myth and fire bonus effects, Death gives the absorb equal to 25% of the damage to all allies, Life gives a +15% accuracy bonus to everyone.
Honestly, i think this is a bad idea, since not all schools are meant to be supportive(Fire and Storm especially). I would rather see Myth get something more offensive(Something like a Minotaur or Orthrus hit-all), storm/death/fire get something really strong but with a drawback(Storm: High damage but two -20% accuracy debuffs, Death: Huge hit-all but two +20% incoming damage debuff, Fire: High damage but two -25% power debuffs).
The damage is just a random number that was typed down as an example for now. I am more focused on the perks that go with the new spells at the moment. The damage does not match because i just randomly typed in a number that is in range of everyone else. Ignore the damage for now pls xD