It's a cool idea but sadly I think it is a little 'flawed'
The only way to achieve this badge would be to start a new wizard and multi-box so you're guaranteed a 'spare' healer who can be sacrificed to keep you alive no matter what. The pressure of this would increase dramatically the higher level you achieve 'flawlessly'. You'd avoid all the trickier content that was non-essential, helping people less able and any contact with people on your journey - just in case a passerby runs into a mob battle or a friend ports at a bad moment. I think it would be a lonely journey.
Solo quests of course would have to be avoided if possible or planned out exactly where they are essential... potentially leading you to have to abracadabra your 'failed' wizard and start over defeating lost souls! A disconnect could cost you everything you were attempting...do you start over or do you risk getting to 100 and only knowing you were defeated when you don't get the badge? There would be tears before bedtime!
I don't like the name of it - seems sacrilegious. Sorry just my own opinion. "Flawless" kinda speaks for itself, I think that would be enough of a name.
It’s an interesting concept, but I think that’s way too hard and frustrating to pull off. You would actively have to have a dedicated healer and people to sacrifice themselves for you. You would also possibly have to ignore doing higher end dungeons for better gear. Imagine getting all the way up to level 99 and end up finally dying... imagine how frustrating that would be.
It is 100% possible. I gone my entire game of death without dying once. Assuming that a person can flee before they die it's totally doable. If we talking no flees, then that's WAY different. I would support this, but I am biased to doing it almost twice
Could give the super achiever players a challenge. They've been calling out for more challenges on here.
It's not a bad idea for a badge. Since it would be entirely optional why not.
I just didn't like part of the name was all I was saying.
It probably takes that same type of gamer (there are 4 types per another member here) to come up with things that type of player or group would enjoy in a game.
Or a genius or a trained game developer. Or all three in one
I would think people would become board with the game while doing this. If I tried I would keep re-making the same class of wizard storing all of the equipment from the other failed runs. I would be constantly skipping through dialogue. I wouldn't have any incentive to grind for unique equipment because if the current wizard died for any reason I couldn't store those equips in the shared bank. Also each time a wizard failed I would be rather disappointed at the wasted hours.
Its a bad idea because it will bring a lot of grumpy players out. I've seen it in other games. If they think things are going bad players will start fleeing combat or get very rude. This is not something we need in game
Also, unless it is obtainable by all players no matter where their progress in the game is at the time the badge is added, then its unfair. Think of all the level 125s who will feel obligated to delete their wizard because of this badge. That will create a lot of anger among players. A way around this would be to do something similar. Like go x amount of levels without dying. Or perhaps gain x amount of experience without dying. But that would still create the first issue I brought up.