My new idea for a spell type is called: Infinite Charms. Infinite charms function like regular charms, as they provide some sort of effect when used, but they have one major difference: after being used, they recycle the next round, hence the name. So, these charms have weaker effects but they cannot go away, unless an enemy removes them. Here are some ideas I came up with for them. Sunny Day 0 Pips +10% to next fire spell, for infinite amount of rounds -Maybe when casted, rays shine on the caster.
Downpour 0 Pips +10% to next Storm spell, for infinite amount of rounds -Little rain clouds could hover over the caster
Thick Skin 0 Pips -10% to incoming damage, for infinite amount of rounds -No animation ideas
Incapacitate 0 pips This is a negative infinity charm. -10% outgoing damage, for infinite amount of rounds. -So, target can only remove it by using a cleanse
Antibiotics 2 pips Heal 200 health, for infinite amount of rounds (amount may need changes)
Contagion 0 pips (Negative charm) -15% to next heal, for infinite amount of rounds -Flies could buzz around them
-second death idea
Dejavu 2 pips Place +15% trap on all enemies, for an infinite amount of rounds (% may need changes, also it could be something like places every four rounds, for an infinite amount of rounds)
Trick Room 2 pips All traps placed on caster are removed (self only)
My new idea for a spell type is called: Infinite Charms. Infinite charms function like regular charms, as they provide some sort of effect when used, but they have one major difference: after being used, they recycle the next round, hence the name. So, these charms have weaker effects but they cannot go away, unless an enemy removes them. Here are some ideas I came up with for them. Sunny Day 0 Pips +10% to next fire spell, for infinite amount of rounds -Maybe when casted, rays shine on the caster.
Downpour 0 Pips +10% to next Storm spell, for infinite amount of rounds -Little rain clouds could hover over the caster
Thick Skin 0 Pips -10% to incoming damage, for infinite amount of rounds -No animation ideas
Incapacitate 0 pips This is a negative infinity charm. -10% outgoing damage, for infinite amount of rounds. -So, target can only remove it by using a cleanse
Antibiotics 2 pips Heal 200 health, for infinite amount of rounds (amount may need changes)
Contagion 0 pips (Negative charm) -15% to next heal, for infinite amount of rounds -Flies could buzz around them
-second death idea
Dejavu 2 pips Place +15% trap on all enemies, for an infinite amount of rounds (% may need changes, also it could be something like places every four rounds, for an infinite amount of rounds)
Trick Room 2 pips All traps placed on caster are removed (self only)
This basically just sounds like star spells. It adds a mild effect for a few rounds which is temporary so its not OP and you can also change it.