I hate training pets, I really do. It bores my on the pet games I am good at and frustrated with the ones I am not. Because of this, most if not all of my pets are babies or progress slowly be y feeding gear to. I have to wonder how many other people who play feel like this. One thing I think could be added is experience in battle gained by the pet. Keep it the same gained through the games so it is fair, but that way people have a choice in how they train their pets.
I hate training pets, I really do. It bores my on the pet games I am good at and frustrated with the ones I am not. Because of this, most if not all of my pets are babies or progress slowly be y feeding gear to. I have to wonder how many other people who play feel like this. One thing I think could be added is experience in battle gained by the pet. Keep it the same gained through the games so it is fair, but that way people have a choice in how they train their pets.
I think a CHANCE for pet XP should be added in a similar manner as the potential XP your pet can gain through feeding it unwanted items. It's rare, it's usually not more than 6 points, but it happens. If potential XP was based on the actual activity of the pet during the battle I think that would be fair. This could include may-cast spells as well as latent abilities such as offensive and defensive boosts and resistances. It seems like it would be the addition of a relatively simple mechanic to the battle reward system, and making it a potential reward as opposed to a given would tend to keep it fair.
I hate training pets, I really do. It bores my on the pet games I am good at and frustrated with the ones I am not. Because of this, most if not all of my pets are babies or progress slowly be y feeding gear to. I have to wonder how many other people who play feel like this. One thing I think could be added is experience in battle gained by the pet. Keep it the same gained through the games so it is fair, but that way people have a choice in how they train their pets.
Pets shouldn't get experience from battle at all. That's free training at no cost for everyone who's not doing anything but playing the game. Pet training is an extra bonus for EXTRA effort.
Perhaps, pet owners could feed an equipped pet a snack each time they complete an instance as a reward for being there to help. To avoid abusing such a system, a timer could be added that allows players to feed a pet one snack every hour outside the pet pavilion games. An elixir could also be added to the game that clears the timer and keeps it cleared for an hour.
This way, pet owners have the option to grant their pets additional xp outside the pet pavilion without replacing the current system altogether.
The bonus xp gain from this would be small, but it could add up quickly. If you're like me and don't buy mega snacks, a system like this could still grant a pet 8 or more xp an hour. Do this several times a day and you get 40 or more extra xp on a pet per day without having to spend energy. Use an elixir to clear the timer and complete five or six instances within that hour with mega snacks and your pet could get well over a hundred xp for that hour for no energy.
Pets shouldn't get experience from battle at all. That's free training at no cost for everyone who's not doing anything but playing the game. Pet training is an extra bonus for EXTRA effort.
I think another reason I hate training pets is that there are so many of them - which in and of itself isn't a bad thing, I like variety - its just that there are some I want to max out for certain abilities, and you can only work with one pet at a time. I think that even the possibility of experience for pet through battles would help out with training them in addition to feeding them unwanted items, which I do instead of the pet games.When I DO actually do the pet games, I only use my bigger snacks, and sell all the ones under 6.