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New card: opponent auras

AuthorMessage
Astrologist
Aug 20, 2011
1077
Obscure
School: Star
Type: aura
Pip cost: 0
Accuracy: 100%
Effect: Generates a -10% accuracy aura around 1 target for 2 rounds. If aura is already present, replaces that aura.
Level obtained: 80 and up

Entropy
School: Star
Type: aura
Pip cost: 0
Accuracy: 100%
Effect: Generates a -20% incoming heal aura around 1 target for 2 rounds. If aura is already present, replaces that aura.
Level obtained: 80 and up

Subvert

School: Star
Type: aura
Pip cost: 0
Accuracy: 100%
Effect: Generates a -10% damage aura around 1 target for 2 rounds. If aura is already present, replaces that aura.
Level obtained: 80 and up

Survivor
Jul 16, 2010
4
Lucas Rain on Oct 23, 2012 wrote:
Obscure
School: Star
Type: aura
Pip cost: 0
Accuracy: 100%
Effect: Generates a -10% accuracy aura around 1 target for 2 rounds. If aura is already present, replaces that aura.
Level obtained: 80 and up

Entropy
School: Star
Type: aura
Pip cost: 0
Accuracy: 100%
Effect: Generates a -20% incoming heal aura around 1 target for 2 rounds. If aura is already present, replaces that aura.
Level obtained: 80 and up

Subvert

School: Star
Type: aura
Pip cost: 0
Accuracy: 100%
Effect: Generates a -10% damage aura around 1 target for 2 rounds. If aura is already present, replaces that aura.
Level obtained: 80 and up
woah love your idea for the entropy or intropy now i wont have infection or doom as my only weakining option for pvp lol