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My idea to allow Balance School only Shields

AuthorMessage
Astrologist
Aug 21, 2009
1205
There should be balance school only shields in the game, but the question then is how to make such shields against balance fair to everyone. Gave this some thought, here is my idea.

Balance school shield -85% against balance attacks, can be obtained at the fair grounds at the cost of 1 talent point.

As balance school is supposed to be a reflection of all schools it should be given a card that resembles myth school in a scaled down way (most balance school players represent all schools somewhat except death and myth but most balance will typically take the death school tree for feint so only myth isn't representative of most balance school players). As such, balance school should be given a whirlwind or tornado spell that acts like earthquake in dropping all opponent shields but does no damage. If it does no damage then balance does not lose its blades on such an attack. The card would cost either 4 or 5 pips to cast.

Since earthquake is myth schools only real card that sets it apart from everyone else (ortheus is nice but isn't anything special either) and earthquake does lousy damage, I would then give all myth players a non-adjustable 20% chance to deal double damage and another 5% chance of doing triple damage from character creation.

Explorer
Jul 29, 2009
67
Maybe this would be good. It certainly would help the people who fight them in pvp. But balance has its disadvantages you know. Everything is evenly matched if you really look at it.

Geographer
Jul 04, 2009
939
So you want Balance to have a shield @ 85% when all the other school-only shields are 80%. And you want it to cost a Balance wizard a training point, when all the other schools can get their's for free. NOT

AND you want Balance to have a card that will take out everyone else's shield (even if it does no damage), which really is a specialty of Myth. NOT

Now, I'm all for a Balance Shield, but it should be like every other school's shield -- 80% resistance and only good against their school's attack. As it is, Balance wizards have absolutely no defense against their own school unless they want to spend 5 training points in order to get the Tower Shield. However, the Tower Shield can be taken down by any attack, whereas a Balance Shield will protect you only against a Balance attack (excluding Elemental Blast or Hydra, which are elemental-based even if they are Balance cards).

I would also like to see a Balance Prism. As it is right now, when fighting a Balance monster, the only alternate attack Balance wizards have is their Elemental Blast (very random, with a large spread of possible damage) or the Hydra (high pip cost, low damage). Plus, Balance monsters are quick to use the Elemental Shield. So, with the Elemental Shields being used by Balance monsters, and their high resistance to the regular Balance attacks (ranging from 35% early on upwards to 85% later in the game), Balance wizards suddenly find themselves at an extreme disadvantage. Without a Balance Prism (which basically would convert regular Balance damage to spirit (non-specific school) damange in order to bypass the monster's resistance and get the boost that they are susceptible to (just like every other school's prisms act).

Quite frankly, we are taught that Balance is made up of parts from the elemental schools (as told to us from our Balance teacher). So really, any shield that is elemental in nature should have the ability to reduce the damage from a regular Balance attack in some part (obviously not to the full extent of the shield).

Astrologist
Aug 21, 2009
1205
sorry, the 85% should match the others, so if the others are 80% then 80% should be the case... I desire to improve the game and not to nerf characters so when I post ideas to correct things I also post something else to make up for it so that characters aren't really weakened (just made more fair)

Mastermind
Jun 07, 2010
333
The only thing KI should do to fix every problem of fighting Creatures of the same school of focus is. to make the resist the same amount as to what the creatures have.

So many times I would get hit with a spell of whatever school I am on at the time, and eventhough it says on wizard, a Resist hit, it realy isn't a resist at all. compare to you, as the wizard casting a fire spell on a fire creature.

It said resist when the wizard I was on got attacked, but the damage was still their.

Not sure if this is a development issue or not, but I do recall using a thunder snake on a Storm creature, and the damage was less on the creature, then them using a thundersnake on my storm wizard.

If creatures have an 80% Resist of School spell, then I want my wizard to have an 80% resist of School spell. People will say the resist is the same, but it sure does not seem the same at all. I dunno it could be just me.

Mastermind
Jun 06, 2009
398
i actually almost agree with your shield idea, only make it 50% block (so balance has harder time blocking itself, i mean come on, i'm balance and the most fun thing to do to is fight a boss of my school. an 80% block would make it way too easy, or were you thinking this would only be used in pvp?)

as for your "balance doesn't reflect myth" balance gets TWO minions over the normal one. so myth is covered.

i like the idea of a charm AND ward destruction spell, but not so much as quake. maybe just removes one random positive ward, one random positive charm.

i also like the concept of a balance prism to a random spirit set school, especially when you consider that balance enemies boost the spirit set.
but that would be too cheap, right? sooooo...
a prism that randomly changes the next attack to another school!! adds a bit of interest, and since balance can boost generically, the traps will still be set off (and get in a bit of stakes trading maybe... "this kraken card says it'll be ice!" "well this cyclops card says it'll be death!") AND the overdreaded judgement (dun dun dun) will be a lot easier to block.

Geographer
Feb 15, 2009
992
I have the perfect solution to this judgement scatter people are crying over how about they make judgement only 50 damage for pip then with all their boost bladestorm, balanceblade, hex, and feint according to the calculations I made on my phone if they did it in the perfect order that makes it stronger plus their clothes it would do only about 2800 something and thats all full POWER pips allot of people can get the health to survive that and if you cant use an absorb and voila... YOU'VE SURVIVED JUDGEMENT!!!!!! :-o :-o :-o I have tower shields which allow me to easily survive it but not everyone is secondary and or third scooled ice plus balance is kinda a one trick pony and since this a kid friendly game i think it would increase balance people's moral which means a derive to do something in case you didn't know so they would have to try harder like every other class to win.

Mastermind
Jun 06, 2009
398
bravevline wrote:
I have the perfect solution to this judgement scatter people are crying over how about they make judgement only 50 damage for pip then with all their boost bladestorm, balanceblade, hex, and feint according to the calculations I made on my phone if they did it in the perfect order that makes it stronger plus their clothes it would do only about 2800 something and thats all full POWER pips allot of people can get the health to survive that and if you cant use an absorb and voila... YOU'VE SURVIVED JUDGEMENT!!!!!! :-o :-o :-o I have tower shields which allow me to easily survive it but not everyone is secondary and or third scooled ice plus balance is kinda a one trick pony and since this a kid friendly game i think it would increase balance people's moral which means a derive to do something in case you didn't know so they would have to try harder like every other class to win.


but the big problem with that is, 100 dmg/pip is about average dmg. over all the schools, if you figured it out, the average damage for all basic attack spells (no dot, no additional item like weakness or a trap, no attack all) is actually a bit OVER 100 dmg/pip.

Defender
Feb 23, 2010
163
bravevline wrote:
I have the perfect solution to this judgement scatter people are crying over how about they make judgement only 50 damage for pip then with all their boost bladestorm, balanceblade, hex, and feint according to the calculations I made on my phone if they did it in the perfect order that makes it stronger plus their clothes it would do only about 2800 something and thats all full POWER pips allot of people can get the health to survive that and if you cant use an absorb and voila... YOU'VE SURVIVED JUDGEMENT!!!!!! :-o :-o :-o I have tower shields which allow me to easily survive it but not everyone is secondary and or third scooled ice plus balance is kinda a one trick pony and since this a kid friendly game i think it would increase balance people's moral which means a derive to do something in case you didn't know so they would have to try harder like every other class to win.


That's just insane. 50 damage per pip? Exactly how weak do you want to make balance? Judgment is the only really big balance attack, and that requires quite a few pips to really get the damage built up on it. Not all that many enemies in the game even use judgment anyway. So, you'd be dramatically weakening one of the schools just so it would be easier for players belonging to the other schools in PvP matches. Gee, while we're at it, let's make storm spells only 50% accurate and take away all of the healing spells from life wizards.

Geographer
Jul 04, 2009
939
bravevline wrote:
I have the perfect solution to this judgement scatter people are crying over how about they make judgement only 50 damage for pip then with all their boost bladestorm, balanceblade, hex, and feint according to the calculations I made on my phone if they did it in the perfect order that makes it stronger plus their clothes it would do only about 2800 something and thats all full POWER pips allot of people can get the health to survive that and if you cant use an absorb and voila... YOU'VE SURVIVED JUDGEMENT!!!!!! :-o :-o :-o I have tower shields which allow me to easily survive it but not everyone is secondary and or third scooled ice plus balance is kinda a one trick pony and since this a kid friendly game i think it would increase balance people's moral which means a derive to do something in case you didn't know so they would have to try harder like every other class to win.


You do realize that absolutely noone has mentioned PvP? PvP is only a small part of the game. For that matter, on the rare chance that you accumulate enough arena tickets to purchase the exclusive arena gear, what you do in PvP has absolutely no impact on the regular PvE game.

What we're talking about here is how skewd the Balance wizard vs. Balance monster is compared to any other school fighting their own school monster.

Explorer
Apr 28, 2009
77
O LEMME GUSS YOU LOST TO BALANCE SO MANY TIMES IN ARENA YOU CANT TAKE IT ANYMORE. YUP I THINK THAT IT. look balance is MEANT to have no shields other than the normal tower and the 55% tower not counting the weaknesses that you can put on them. look balance shields wont happen because a brown shield with the balance sighn in it wont look right and it would be impossible. because there is no BALANCE boost or shield other than those that can be used on normal wizards. o and btw the numbers should be 80% not 85%.

Luis Legendblade

Grandmaster Diviner ( like the sound of that )

One of the oldest playing players you can find

Defender
Feb 23, 2010
163
Preacher7719 wrote:
bravevline wrote:
I have the perfect solution to this judgement scatter people are crying over how about they make judgement only 50 damage for pip then with all their boost bladestorm, balanceblade, hex, and feint according to the calculations I made on my phone if they did it in the perfect order that makes it stronger plus their clothes it would do only about 2800 something and thats all full POWER pips allot of people can get the health to survive that and if you cant use an absorb and voila... YOU'VE SURVIVED JUDGEMENT!!!!!! :-o :-o :-o I have tower shields which allow me to easily survive it but not everyone is secondary and or third scooled ice plus balance is kinda a one trick pony and since this a kid friendly game i think it would increase balance people's moral which means a derive to do something in case you didn't know so they would have to try harder like every other class to win.


You do realize that absolutely noone has mentioned PvP? PvP is only a small part of the game. For that matter, on the rare chance that you accumulate enough arena tickets to purchase the exclusive arena gear, what you do in PvP has absolutely no impact on the regular PvE game.

What we're talking about here is how skewd the Balance wizard vs. Balance monster is compared to any other school fighting their own school monster.


I agree completely. You don't make major alterations in the game simply to cater to PvP play. I know there are some players that absolutely love PvP, but for many of us it's more a side show. I've done it a little, but I much prefer the quests. Also, while you can do PvP, you must do the quests. Quests are how you level up and gain access to other places. You simply can't design a game like this around something that's simply an optional diversion that doesn't add to the storyline or help you progress through the various worlds.

Defender
Apr 03, 2010
117
In order to have a balance shield we would need a balance prism. I am all up for the idea of an elemental prism( turns a balance attack into storm, fire or ice. If you put up an ice shield, the enemy can use an ice prism to get around it. If you put up a balance shield, there is nothing you can do about it.