Hello, I think WoF should at least do 800-850 damage (no DoT) to all enemies while the 525 over 3 rounds to all friends could still remain the same, so it could match the other school's strongest AoE spells:
-Storm: Glowbug Squall: 1120 damage and remove all positive charms to all enemies -Fire: Raging Bull: 775-900 damage and -25% accuracy to next outgoing spell to all enemies -Ice: Snowball Barrage: 85 damage per pip to all enemies -Myth: Mystic Colossus: 880 damage and remove all positive wards to all enemies -Death: Call of Khrulhu: 830 damage to all enemies and swap half to -Balance: Nested Fury: 815 , , or damage to all enemies
WoF only does 525 damage to all enemies over 3 rounds and 525 to all friends over 3 rounds currently, which is clearly under-powered compared to the above spells. I hope this spell can get a real buff soon as a blessing to all life wizards especially in PvE.
I would say wing of fate could be fixed by giving it an auto detonate next round. So that ya don't waste an enchant. That would not make it op, but would fix the spell as it is currently useless. Since no one wants a trap remover for 3 rounds
I feel 800-850 on "Wings of Fate" is too much when the spell can also heal you for the same amount. However I do agree that spell can use another buff perhaps 650 and why not get rid of the DOT. The way it is now the spell is pretty much useless in a team who whats to use feints. Too often I hear " don't cast that spell on my feint". If I do team members leave making the battle harder for my taste. I do like that 800-850 for a life near future AOE spell since wizards are now soloing Empyrea .