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What new worlds do you think are on The Spiral?

Oct 17, 2018
The arcanum discovered a piece of the first world far from the spiral, and every thing which use to be there is still there. We would have to adventure and maybe have another boss that was a forgotten friend of like Raven or Spider and they want revenge for spider destroying the first world, and then he could maybe turn raven rogue.

Oct 17, 2018
Sybil has been taken by her roots from the Arcanum! You have to go to the new world. But, you find out Sybil is working with the villain to reduce the spiral to nothing and only nothing the thing Sybil once told us to fear, we have to defeat all her minions at her base and then we have to defeat her, and then your greatest fear... NOTHING.

Travis IronSword lvl.130
Finished the w101 3rd arc.

Feb 12, 2015
I'm not going to make any new world suggestions, but I am going to lay down a few things I've noticed. (CONTAINS SPOILERS)

1: Raven and Spider are not likely to play many major roles in the story ahead. They've resolved their past, and bound themselves to Husk for what seems like the rest of eternity. No new issues should arise from them.

2: Our essence now binds the Chaos Heart. Putting aside the fact that we've saved the Spiral from destruction... eight times(? By my calculations), we are now an active component holding it together! I have a feeling we're soon going to be targeted. Whether or not our death would influence our Essence now holding the Heart. I'm quite sure we're going to be targeted. The Cabal, I'm sure, isn't very happy with what we've done right now...

3: What with being the Scion of Bartleby, the Divine Paradox, the savior of the Spiral eight(?) times over, and countless other things, I'm certain that the game is currently making us out to be some kind of fledgling demigod. Not sure what to make of this...

4: I'm am of the belief that we've been around longer then we think we have. For one, being the force that binds Light and Shadow together seemingly implies to me that the Spiral could not exist without us. For another thing, not in ten-and-a-half years of Wizard101 have we shown any indication that we have memories of who we were, where we were, or what we were doing before we came to Ravenwood. We have a complete blank on that. Do you remember the "unbreakable Seam of Borealis" mentioned in Polaris that kept Raven and Spider together in the First World? I may be wrong, but I think that has something to do with us...

Area51Alien, you're our local conspiracy theorist. What do you think of this?

Nov 26, 2012
I suspect that there is a world, out there, Where there is another set of Schools, similar to Wysteria, but with real schools and spells. If you go there, none of your "Wizard City" spells will work, until you've gained levels in the magic which is present there. You're basically a first level character, and must begin again, to work your way up to high level. Whether the spells of Wizard City will ever work, or if the spells from this 'new magic' can journey to the spiral, is something we don't currently know, as no one has made the trip, yet. It may have an Air school, and an Earth school, not to mention Water and Energy, to go along with Animation. Only Equilibrium is similar to Balance, but again the magic is somehow 'different'. I think many of the "Max Level" wizards would be willing to walk the root system, and fight the monsters there, to reach this 'new' place, in which they could be the same character, but with a different 'school'. Perhaps, among the roots of Bartleby, there are places where both types of magic work, or not, but going through the hole at old town, and navigating the root system, with it's many monsters, is not for the timid. It must be done, however, because whatever evil is to be found in that distant world is trying to reach Bartleby, and thus end the spiral. Grandmother Raven knows this, and will probably tell Gamma, who will tell Merle Ambrose, eventually. The discovery of the Hole in Old Town is thus an opening to an entire new set of worlds, if you can reach them. (The Spiral Hopper, a type of transport, is only available in a very remote location, but it allows travel to and from the two areas.) The hundred thousand gold you need, for a spiral hopper, may discourage some, as well as the journey to the shop where you can buy one, but for those who persevere, the rewards are legendary. New places to live, more space to put things, since you'll have a backpack for each region, (one which is only accessible when you're in the area,) Not to mention, new items, (which don't transfer) and, of course, the new schools, with new spells and places which can be reached from the portals which exist there. You can't use spiral keys, but you can use 'glyphs' which open gates to other worlds. Talk about new places to purchase, and new places to spend crowns, and even new things to buy, in the shop where you find the spiral Hopper, (or by using the "Shop" link) I don't know why crowns work, both places, but the new worlds use Electrum, instead of Gold, and so you'll have to get that, in the usual way(s). Here you go, something to shoot at. More information is available, upon request, since I've spent a couple of years designing this, just as an exercise to improve my writing skills. (I have three Novels Published, in Fantasy-Adventure)

Mar 16, 2012
I think that there is a world (I don't currently know the events of the third arc, i'm in Azteca :P) that contains all monsters we have fought, and are slowly respawning to battle more wizards. For example, let's take Rattlebones. I think that after you kill him, he goes into this world where is is slowly regenerating himself to fight again. This would take a new spin on the spiral, meaning that you will see old enemies walking around, some being more powerful than others. This world, in my opinion, shall be unlocked after you finish the 1st arc. You can see Lord Nightshade from Wizard City, Krokopatra from Krokotopia, the Cat lookin dude from Marleybone (sorry I forgot his name), the plague oni from Mooshu, and.. well.. I don't know from Dragonspyre. All of these will be the end battle in this world, with people like Rattlebones and the fairy queen walking about. I think this world should take around the time of Wysteria, and the goal is to beat these guys again.

Also, I forgot to add! The end boss, will be all rank 6/7/8/9 depending on what world. (with a nerfed move set if it is too hard).

Feb 26, 2019
I have what I think is an awesome world idea.

It could be a world filled with incredibly large caves everywhere, and in the caves is where you do all the quests and such. I know what you're thinking, this sounds like a dark a gloomy world, but hear me out lol. Dotted along the sidewalks and background of this underground cavernous world could be large glowing mushrooms, giant stalagmites and stalactites with glowing moss on it maybe, and maybe some bright, shiny crystals coming up through the ground. And when you look up, instead of seeing the sky, you'd see a giant rocky ceiling covered with streaks and lines of bright light-emitting minerals or more mushrooms, but you'd still be able to see the rocks of the ceiling. My point is, if you add all this glowy and cool looking stuff in the cave, it would be a cool world to be in instead of a dark gloomy cave. Heck, sometimes there could even be a large hole in the rock ceiling where you could see the real sky. Maybe the NPCs of that area could be some kinda snail, lizard, bat, or anything else that lives among the rocks or in caves. maybe for some side quests you could collect certain crystals on the floor of this place, or for story quests you'll need to enter large castles built into a group of giant stalagmites, acting as dungeons of that world. Long story short I'm saying it'll be cool if we had a giant cave with glowing rocks and mushrooms as a world lol. Thank you very much for reading

P.S. I'm not the far into the game so I don't know if a world similar to this already exists, but I don't think one does. Correct me if I'm wrong

Edit: I have an idea for the backstory of this place. what if, long ago, the inhabitants of this world all lived on the surface, but at one point a lot of sinkholes started happening and they didn't know why. then one day, a massive "earthquake" caused all their cities to fall underground into the large cavernous area, causing the holes in the ceiling of the caverns. But, when the inhabitants of that world fell down into the caverns because of the earthquake, they realized there were greater resources and treasures underground in the great caverns, so they didn't bother trying to get out of there. But some of the inhabitants suspect it wasn't an earthquake that caused them all to fall but some sinister villain, and those people lived in fear that the person who caused everything to fall into the caverns would come back and do something far more dangerous. Just an idea, feel free to change the story however you like if you guys were to add it to the game :)

Nov 17, 2010

1. I would like to fall into a miniscule world, (maybe a side world). Jumping from leaf to leaf and making friends with insects, flying on their backs, going down into the ground through their tunnels or in the leaf and grassy ground covers. Maybe we get zapped accidently or on purpose and made very small and we have to do quests to get to a certain place to be normal size again and continue on with the story line.

2. I would like to see an Australian Themed area, with kangaroos, platypus, wombats, quokkas, kookaburras, koala's, dingos etc etc

But anything is great! just continue making more pls


Nov 05, 2011
I personally would like to see the introduction of light magic to combat shadow...maybe the storyline could start this way. The Arcanum receives a message from Professor Ambrose he needs our wizard's help, the matter is urgent in nature. It seems Giselle Moonbow has noticed wisps of shadow curling under the tiny arched door located in her shop. There is a heavy dark feeling accompanying the wisps which causes her to throw open the door of her shop to let light in. Wizards are starting to return recently purchased pets as they are assisting the enemy instead of the wizard. Giselle calls Merle when he arrives he sees tendrils of shadow creeping into streets of Wizard City and tries to shut the pet shop door to no avail. Our young wizard arrives and Professor Ambrose tells him he has kept shadow from Wizard City streets these many years our wizard must investigate the caused immediately. He sends our Wizard to consult with Lady Oriel apparently she has potion she uses to shrink in size in order that she may cavort and play with the fairies in Hedge Maze. The wizard returns with potion in hand after completing Lady Oriel's new quest. Ambrose cautions our wizard he or she will be vulnerable in their shrunken state. The wizard takes the potion enters the door and see's a witch in the shadows stirring a cauldron and chanting hans squee nang squee diggly dee come little fairies come to me. I'll steal your light in order to blight the spiral's everlasting might. Our wizard returns to Ambrose only to find he cannot return to normal size. Both rush to the Arcanum in hope of answer
lo and behold it turns out they've hired a new professor, a white shimmery fairy, a teacher of light. Thus the quests begin....

Nov 25, 2012