using spirit blades and traps against some bosses and creatures is unfair to life wiz because when a spell such as sirens is cast life blade will all ways be dispelled. i think this should have a random disspell placed so life will not automatically be taken away the same goes for spirit traps and elemental blades and traps.
using spirit blades and traps against some bosses and creatures is unfair to life wiz because when a spell such as sirens is cast life blade will all ways be dispelled. i think this should have a random disspell placed so life will not automatically be taken away the same goes for spirit traps and elemental blades and traps.
All schools have to deal with "unfair" bosses. It's part of learning how to fight around these things. I don't see this changing.
It removes the first 2 blades and it always ends up being the blades you need that spell alone is OP with taken blades and then a -50% acc. It is what it is.
All schools have to deal with "unfair" bosses. It's part of learning how to fight around these things. I don't see this changing.
raven: sorry, you missed the point. i like fighting the cheating bosses. it keeps it interesting. i was saying that the dispel spells should have a random effect. for example, when i see sirens cast do i wonder what blades she is going to take away? ans. no life and myth every time. same goes for fire and ice i believe. this would actually increase enjoyment of the game. after all, not knowing is half the fun.
I do agree it should be random. You would know which blade to expect every time. Coming from a life wizard, I've had a lot of experience with that. It would be a bit more fair if it was random. Since I do not use elemental blades, I'm not sure which one is taken off, but I believe it's fire. I bet those people deal with the same issue. I am actually very glad somebody noted this just to know I was not the only one. ~Shannon Skybreaker
raven: sorry, you missed the point. i like fighting the cheating bosses. it keeps it interesting. i was saying that the dispel spells should have a random effect. for example, when i see sirens cast do i wonder what blades she is going to take away? ans. no life and myth every time. same goes for fire and ice i believe. this would actually increase enjoyment of the game. after all, not knowing is half the fun.