725 damage, and then 250 damage over 3 rounds to all enemies.
Mythical
6 pips
Mythical heals you for 750, then add a 30%, 35%, or 40% tower.
Headless Horseman
8 pips 1 pip
Headless Horseman does 925 to all then applies a -65% heal to all enemies.
Chant of Disharmony
8 pips 1 pip
Disharmony does 320 damage over time o all. and adds a -35 accuracy charm to all.
Those are my ideas!
these are awesome! pretty well balanced too.. tell me what level wizard would get these? are they automatic? or spell quest? what are your ideas for the other schools? stormy jen silver