Destabilize: the attack is changed to a dispel x4 for the type of magic used. (If used on fire cat example it's damage would be 0 but it would put 4 fire dispels)
Rigging: transforms a single hit into a dot adding 400 damage to damage to every turn (tech 1200 dmg increase)
Piercing gaze: reduces spell accuracy by 20% but gives 330 to damage and 36% pierce.
Happy hour: transforms any heal into a dot increasing it by 10%
Healing hands: adds 500 to any heal
Plaguing touch: transforms any heal into damage hit that steals half the life to hitter. (This is including tc)
Paralyzing scream: damage on spell is removed and stuns enemy for 300 turns or until he is hit (does not work on players or bosses): can only be cast once a fight
Having a card put up 4 dispels just stopped me in my tracks there, honestly did not go past that, but I have to say that idea is totally insane! We have enough issues with dispels in PVP as it is.