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Solar School

AuthorMessage
Defender
Jul 21, 2013
125
I realize it is a remake of star and life and death school but I hope you like the idea!

Spell 1: Shooting Star- 65-90 damage to all enemies (1 pip) level 7
Spell 2: Solar Blade- +45% damage to next spell (0 pip) level 12
Spell 3: Twinkle Twinkle- -80% to next five spells (0 pip) level 15
Spell 4: Solar Flare- 165-240 damage and -10% damage to next spell (2 pip) level 18
Spell 5: Solar Aura- 285-345 damage and -25% accuracy and +5% to next spell (3 pip) level 22
Spell 6: Twinkle Twinkle: 375 damage (4 pip) level 28
Spell 7: Solar Nebula- 450 to self and 595 to all enemies (5 pip) level 35
Spell 8: Solar Trap- +30% damage to next spell (0 pip) level 36
Spell 9: Sun Storm- 555 damage to all enemies and heal 10 + 325 over 3 rounds (6 pip) level 41
Spell 10: Atom Explosion- heal 1250 and deal 600 damage to random enemy (7 pip) level 48
Spell 11: Geomagnetic Storm- 775 to all enemies and -20% damage to next spell (8 pip) level 60
Spell 12: Neutron Star- 1250 damage to all allies and self and all enemies (9 pip) level 74
Spell 13: Solar Void- 999 damage and 200 damage to all enemies and remove all positive wards (10 pip) level 82
Spell 14: King Artorius (Solar)- 850 damage and +25% damage to next spell and +12% piercing to next spell (8 pip) level 90
Spell 15: Solar Spear- +12% piercing to next spell (0 pip) level 92
Spell 16: Supernova Impact- 1350 damage and heal 1750 (5 pip 1 shadow pip) level 96
Spell 17: Black Hole- Remove all wards form allies and enemies and deal 1600 damage and absorb 600 damage (6 pip 1 shadow pip) level 108