Reprisal Armor The Reprisal Armor is a spin-off of the Spirit Armor and a shield that floats around your wizard. When an opponent casts a spell on you, Reprisal Armor absorbs the damage of that spell and adds a treasure card to the wizard with it that automatically appears in the wizard's deck. The treasure card is the same spell that the opponent cast but double the damage. Reprisal Armor goes away after three spells are cast, allowing for a maximum of three treasure cards to gain. If the treasure card(s) is/are not used, it will be placed in the deck with all the other treasure cards.
Sawbones Sawbones, when summoned, takes form of a random pet on the left side of your wizard. It heals you either 400 or 800 for two rounds. It can be summoned with Reprisal Armor for triple the pips.
Sawbones Badge The Sawbones Badge is earned when you are healed 800 health all the rounds while Sawbones exists over the course of five battles. This badge can be traded in for two training points.
A spell that, when cast, deals 100 damage over three rounds and converts half of that damage to heal the caster. Sounds puny, right? Wrong. Taking away health isn't the specialty of the Sawbones Tyrant. The Sawbones Tyrant takes away 1/4 of your mana every round for three rounds. Now that's useful.