Nidavellir is a zone of grizzeleim. Is very short. New spells should appear.
school only.
Shiny blade. convert 1 negative charm (negative blade) in 1 positive charm (positive blade) in a ally. Pip cost: 2 Accuracy:100% Level: 75 Purify: convert all negative charm (negative blade) in positive charm (positive blade) in a ally. Pip cost: 4 Accuracy:100% Level 90 Absorb trap: convert 1 trap in a absorb shield (200 point of damage) in a ally. Pip cost: 2 Accuracy:100% Level: 75 Positive legion trap: convert all traps in a absorb shield (100 point of damage) in a ally. Pip cost: 4 Accuracy:100% Level 90
school only:
Full cleanse: remove all negative charm. Pip cost: 4 Accuracy:100% Level 90
school only:
Evil blade: convert 1 positive charm (positive blade) in 1 negative charm (negative blade) in a enemy And -25% charm for self. Pip cost: 2 Accuracy:90'% Level: 75 Dark blade: convert all positive charm (positive blade) in 1 negative charm (negative blade) in a enemy. And -90% charm for self. Pip cost: 6 Accuracy:90'% Level: 90 Dark shield: convert a shield in a trap in a enemy (70%). Pip cost: 2 Accuracy:90'% Level: 75 Darkness :convert all shields in traps in a enemy (25%). Pip cost: 6 Accuracy:90'% Level: 90
school only:
Healing flames: convert a dot in a heal over time in a ally. Pip cost: 2 Accuracy:100% Level: 75 On fire: convert a dot in a heal over time for all allies. Pip cost: 4 Accuracy:100% Level: 90
school only:
Trick: avoid next damage spell or 50% shield Pip cost: 2 Accuracy:85% Level: 75 No pvp. Hidden: avoid next 2 damage spell or 50% shield Pip cost: 4 Accuracy:85% Level: 90 No pvp.
Re: Nidavellir (secret trainer spell) school only.
Luke747k on Apr 8, 2018 wrote:
Nidavellir is a zone of grizzeleim. Is very short. New spells should appear.
school only.
Shiny blade. convert 1 negative charm (negative blade) in 1 positive charm (positive blade) in a ally. Pip cost: 2 Accuracy:100% Level: 75 Purify: convert all negative charm (negative blade) in positive charm (positive blade) in a ally. Pip cost: 4 Accuracy:100% Level 90 Absorb trap: convert 1 trap in a absorb shield (200 point of damage) in a ally. Pip cost: 2 Accuracy:100% Level: 75 Positive legion trap: convert all traps in a absorb shield (100 point of damage) in a ally. Pip cost: 4 Accuracy:100% Level 90
school only:
Full cleanse: remove all negative charm. Pip cost: 4 Accuracy:100% Level 90
school only:
Evil blade: convert 1 positive charm (positive blade) in 1 negative charm (negative blade) in a enemy And -25% charm for self. Pip cost: 2 Accuracy:90'% Level: 75 Dark blade: convert all positive charm (positive blade) in 1 negative charm (negative blade) in a enemy. And -90% charm for self. Pip cost: 6 Accuracy:90'% Level: 90 Dark shield: convert a shield in a trap in a enemy (70%). Pip cost: 2 Accuracy:90'% Level: 75 Darkness :convert all shields in traps in a enemy (25%). Pip cost: 6 Accuracy:90'% Level: 90
school only:
Healing flames: convert a dot in a heal over time in a ally. Pip cost: 2 Accuracy:100% Level: 75 On fire: convert a dot in a heal over time for all allies. Pip cost: 4 Accuracy:100% Level: 90
school only:
Trick: avoid next damage spell or 50% shield Pip cost: 2 Accuracy:85% Level: 75 No pvp. Hidden: avoid next 2 damage spell or 50% shield Pip cost: 4 Accuracy:85% Level: 90 No pvp.
Many of these sound more like balance spells than anything else. I'm not saying they're bad ideas though
Re: Nidavellir (secret trainer spell) school only.
More spells: school only
Weaken: remove all positive blades from all enemies. Pip cost: 6 Accuracy:100% Level: 90
school only
Trade all positive blades with a enemy. Pip cost: 2 Accuracy:100% Level: 75 Trade all negative blades with a enemy. Pip cost: 4 Accuracy:100% Level: 90 Rebalance: 25% blade for all allies.-25% blade for all enemies. And 25% trap for all enemies. Pip cost: 4 Accuracy:95% Level: 90
school only:
Frost cave: protect by a turn all damage self. Pip cost: 2 Accuracy:85% Level: 75 No pvp. Ice mountain: protect by 2 turns all damage self. Wizard can not cast a spell for do damage.Wizard can cast others spells aura,shadow spell, shields, minions,blades,negative blades,traps,stun block,heals... Pip cost: 4 Accuracy:85% Level: 90 No pvp.
school only:
Blade burn: steal 1 positive and remove 1 positive blade. Pip cost: 2 Accuracy:85% Level: 75 No pvp. Blade magma: steal 1 positive and remove 2 positive blade. Pip cost: 3 Accuracy:85% Level: 90 No pvp.
Bug here: Dark blade: convert all positive charm (positive blade) in 1 negative charm (negative blade) in a enemy. And -90% charm for self. Now: Dark blade: convert all positive charm (positive blade) in negative charms (all negative blade) in a enemy. And -90% blade for self.
Trick: avoid next damage spell or 50% shield Hidden: avoid next 2 damage spell or 50% shield Now: Trick: avoid next damage spell (shield no damage) or 50% shield in a ally. Hidden: avoid next 2 damage spell (shield no damage) or 50% shield in a ally.