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New Update Spells Idea

AuthorMessage
Defender
Jul 09, 2012
151
Here are some ideas for the new update that I have been thinking about. After we get new spells added, I am hoping for an AoE for life (Because they only have one atm). Here is an idea. Each school gets their support spell (Kinda).

Every school has a spell to where when they attack (AoE or single), it also supports their team. I will give some examples:

700 to all enemies + 300 absorb to all friends (Or a small heal to show their full potential as a healer)

660 to all enemies + -50 shield to all friends

800 to one enemies + 10% pierce to all friends

950 to one enemy + %25 accuracy to all friends

660 to all enemy + (Never could find an idea for this)

700 to all enemies + 35% attack blade to all friends

670 to all enemies + 25% of the attack damage to all friends (Unsure about that one)

I could see that kingsisle was looking into the "Unique" spells recently and I think this is different than any other spell (Somewhat) and I think that Life still needs a big imporovement in their AoE spells at the moment, and I think this could help the situation and make spells unique. If anyone has any ideas on the perks, or how the spells should be handled next update, please make a comment.

Astrologist
Dec 31, 2009
1124
May I ask why you think myth should have the same damage as an ice?

Survivor
Jul 05, 2011
1
Myth could have a stun block or something like that

Survivor
May 25, 2009
10
Scarab/Frost Beetle/Imp/Dark Sprite: 65-105 / Blood Bat: 70-110 / Fire Cat: 80-120 / Thunder Snake: 105-145

i would use that for the guideline on how much damage you need. Remember, school blades all have different %boosts(Ex: Storm is 30%, Myth is 35%, Life is 40%), so giving them higher damage means their stacking blades are more effective.

My take is, if you wanted to do something like this:

Life: 575-650 damage to all enemies, removes all negative DoTs from all allies
Frost: 600-650 damage to all enemies, -20% damage shield for all allies(50% is too much)
Balance: 610-655 damage to all enemies, +15% blade for all allies(25% too much)
Death: 615-660 damage to all enemies, +15% damage curse to all enemies(Old was too close to scarecrow)
Myth: 640-700 damage to all enemies, removes all negative wards from all allies
Fire: 660-755 damage to all enemies, adds 1 stunblock to all allies(Unsure?)
Storm: 715-800 damage to all enemies, removes all negative charms from all allies

They would have to be expensive since they would affect an entire party, so maybe something like 7 or 8 pips?

alternative ideas: Swap myth and fire bonus effects, Death gives the absorb equal to 25% of the damage to all allies, Life gives a +15% accuracy bonus to everyone.

Honestly, i think this is a bad idea, since not all schools are meant to be supportive(Fire and Storm especially). I would rather see Myth get something more offensive(Something like a Minotaur or Orthrus hit-all), storm/death/fire get something really strong but with a drawback(Storm: High damage but two -20% accuracy debuffs, Death: Huge hit-all but two +20% incoming damage debuff, Fire: High damage but two -25% power debuffs).

Survivor
Aug 07, 2016
2
Pouffy23 on Aug 8, 2017 wrote:
Here are some ideas for the new update that I have been thinking about. After we get new spells added, I am hoping for an AoE for life (Because they only have one atm). Here is an idea. Each school gets their support spell (Kinda).

Every school has a spell to where when they attack (AoE or single), it also supports their team. I will give some examples:

700 to all enemies + 300 absorb to all friends (Or a small heal to show their full potential as a healer)

660 to all enemies + -50 shield to all friends

800 to one enemies + 10% pierce to all friends

950 to one enemy + %25 accuracy to all friends

660 to all enemy + (Never could find an idea for this)

700 to all enemies + 35% attack blade to all friends

670 to all enemies + 25% of the attack damage to all friends (Unsure about that one)

I could see that kingsisle was looking into the "Unique" spells recently and I think this is different than any other spell (Somewhat) and I think that Life still needs a big imporovement in their AoE spells at the moment, and I think this could help the situation and make spells unique. If anyone has any ideas on the perks, or how the spells should be handled next update, please make a comment.
Don't quite understand why death is lower than

Defender
Jul 09, 2012
151
Jasmine3429 on Aug 10, 2017 wrote:
May I ask why you think myth should have the same damage as an ice?
These are examples on the perks. The damage is just a random number I typed down. Please ignore that part xD

Defender
Jul 09, 2012
151
pokechuryo on Aug 11, 2017 wrote:
Myth could have a stun block or something like that
Yes! Good idea. I will have that in mind

Defender
Jul 09, 2012
151
DracoWhale on Aug 12, 2017 wrote:
Scarab/Frost Beetle/Imp/Dark Sprite: 65-105 / Blood Bat: 70-110 / Fire Cat: 80-120 / Thunder Snake: 105-145

i would use that for the guideline on how much damage you need. Remember, school blades all have different %boosts(Ex: Storm is 30%, Myth is 35%, Life is 40%), so giving them higher damage means their stacking blades are more effective.

My take is, if you wanted to do something like this:

Life: 575-650 damage to all enemies, removes all negative DoTs from all allies
Frost: 600-650 damage to all enemies, -20% damage shield for all allies(50% is too much)
Balance: 610-655 damage to all enemies, +15% blade for all allies(25% too much)
Death: 615-660 damage to all enemies, +15% damage curse to all enemies(Old was too close to scarecrow)
Myth: 640-700 damage to all enemies, removes all negative wards from all allies
Fire: 660-755 damage to all enemies, adds 1 stunblock to all allies(Unsure?)
Storm: 715-800 damage to all enemies, removes all negative charms from all allies

They would have to be expensive since they would affect an entire party, so maybe something like 7 or 8 pips?

alternative ideas: Swap myth and fire bonus effects, Death gives the absorb equal to 25% of the damage to all allies, Life gives a +15% accuracy bonus to everyone.

Honestly, i think this is a bad idea, since not all schools are meant to be supportive(Fire and Storm especially). I would rather see Myth get something more offensive(Something like a Minotaur or Orthrus hit-all), storm/death/fire get something really strong but with a drawback(Storm: High damage but two -20% accuracy debuffs, Death: Huge hit-all but two +20% incoming damage debuff, Fire: High damage but two -25% power debuffs).
The damage is just a random number that was typed down as an example for now. I am more focused on the perks that go with the new spells at the moment. The damage does not match because i just randomly typed in a number that is in range of everyone else. Ignore the damage for now pls xD

Defender
Jul 09, 2012
151
JoeyDaKangaroo on Aug 12, 2017 wrote:
Don't quite understand why death is lower than
They are just examples :( Sorry for the confusion.