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New spell ideas for completing Dragonspyre

AuthorMessage
Defender
Sep 15, 2008
136
Ok i have 7 spells all for completing DS Final Countdown, if you did it already you would get the spell

"Orthous Minion"
School:Myth
Pips: X
Descript: A giant dog appears out of nowhere and guides you
Effect: Will let spells up to KI, HP's

1 pip, 350HP
2 pip, 500HP
3 pips, 650HP
4 pips, 750HP
5 pips, 900HP
6 pips, 1200HP
7 pips, 1400HP

"Kraken Minion"
School:Storm
Pips: 6
Descript: Using the power of Lumina Crystals a Kraken appears
Effect: All Storm spells except Storm Lord, and others like Storm Elf, has 1000HP

"Enraged Dryad"
School: Life
Pips: X
Descript: For a Dryad, this one has anger issues
Effect: Does 90 life damage per pip

"Wraith Of The Field Guard"
School: Death
Pips: 5
Descript: Pumpkin's Can be fearful especially this one
Effect: Drain 300 health to all enemies

"Magma Boil"
School: Fire
Pips: 6
Descript: A huge magma pillars shoots up and burns the oppenent
Effect: 225 and 350 fire damage over time to one oppenent, Causes 150 fire damage over time to all other enemies. But removes all shields and blades from you but your friends get to keep them

"Crusting Elements"
School: Balance
Pips: 6
Descript: An Earthquake appears full of the Elements
Effects: 150 fire, storm, and ice to all enemies

"Icey Pond"
School: Ice
Pips: 4
Descript: Water rains down and then freezes into a pond
Effects: All attacks except ice attacks will attack a random target


My Faves

1st Kraken Minion
2nd Orthous Minion
3rd Crusting Elements
4th Enraged Dryad
5th Wide Spread Hex
6th Magma Boil
7th Icey Pond


-Mark Thundersword
Level 50, Diviner

Defender
Feb 07, 2009
155
driftblim275 wrote:
Ok i have 7 spells all for completing DS Final Countdown, if you did it already you would get the spell

"Orthous Minion"
School:Myth
Pips: X
Descript: A giant dog appears out of nowhere and guides you
Effect: Will let spells up to KI, HP's

1 pip, 350HP
2 pip, 500HP
3 pips, 650HP
4 pips, 750HP
5 pips, 900HP
6 pips, 1200HP
7 pips, 1400HP

"Kraken Minion"
School:Storm
Pips: 6
Descript: Using the power of Lumina Crystals a Kraken appears
Effect: All Storm spells except Storm Lord, and others like Storm Elf, has 1000HP

"Enraged Dryad"
School: Life
Pips: 5
Descript: For a Dryad, this one has anger issues
Effect: Does 470-525 Life Damage

"Wide Spread Hex"
School: Death
Pips: 1
Descript: A huge trap appears to increase damage to the enemies
Effect: Puts a 25% Hex on all Oppenets

"Magma Boil"
School: Fire
Pips: 6
Descript: A huge magma pillars shoots up and burns the oppenent
Effect: 225 and 350 fire damage over time to one oppenent, Causes 100 fire damage to everyone (friends and enemies)

"Crusting Elements"
School: Balance
Pips: 6
Descript: An Earthquake appears full of the Elements
Effects: 150 fire, storm, and ice to all enemies, and 99 balance damage over time to all enemies

"Icey Pond"
School: Ice
Pips: 4
Descript: Water rains down and then freezes into a pond
Effects: All attacks except ice attacks will attack a random target


My Faves

1st Kraken Minion
2nd Orthous Minion
3rd Crusting Elements
4th Enraged Dryad
5th Wide Spread Hex
6th Magma Boil
7th Icey Pond


-Mark Thundersword
Level 50, Diviner


I like the other ideas, but I really hate the one for death. It has to learn an attack spell this time. It learns support spells all the way to lvl 48.

Mastermind
Oct 17, 2008
339
There's a few problems with this...

driftblim275 wrote:
"Enraged Dryad"
School: Life
Pips: 5
Descript: For a Dryad, this one has anger issues
Effect: Does 470-525 Life Damage

First of all, the spell for life, "Enraged Dryad", sounds interesting, but its damage is less than Centaur. I think it would be quite pointless to earn this spell.

"Crusting Elements"
School: Balance
Pips: 6
Descript: An Earthquake appears full of the Elements
Effects: 150 fire, storm, and ice to all enemies, and 99 balance damage over time to all enemies


This is okay, but I was thinking it may be a little too powerful. First of all, I don't think there is any spell so far that does balance damage over time. I was thinking you could switch it a little... perhaps the initial attack only hits about 100 damage in balance, but then it adds 3 DoT's to all enemies. Each of them hit 50 damage over 3 turns, making each of them 150 the entire time. Then again, this may be overpowerful. But like I said, there is no balance damage over time spell.

"Magma Boil"
School: Fire
Pips: 6
Descript: A huge magma pillars shoots up and burns the oppenent
Effect: 225 and 350 fire damage over time to one oppenent, Causes 100 fire damage to everyone (friends and enemies)


Okay, so sounds good... except for the 100 fire damage to friends. I don't think that would be very fair, especially for 6 pips. I mean, you could kill your own ally! Let's say I'm fire. I save up 3 power pips and use this spell when my friend has 570 health left. So I use it, but the other team goes first. The first attacks my friend with, let's say, an Ice Wyvern. The bad part is, he has an IceBlade. Ice Wyvern hits a little above 300, and 300 plus 40% is 420 damage. So now my friend only has 150 damage. Still, 100 isn't going to kill him... but then the next opponent puts a Feint on my friend. My attack now hits 170. I just defeated my friend.

Bottom line is that it should only be to the enemy, not to friends.

"Wide Spread Hex"
School: Death
Pips: 1
Descript: A huge trap appears to increase damage to the enemies
Effect: Puts a 25% Hex on all Oppenets


Like the person above stated, this isn't fair. To be such a high level and only get a 1 pip spell is unfair compared to the amazing attacks other schools get. Either give them a hitting spell, or increase pip usage and amount of damage for each Hex. I'd say it should be about 40% to all for 3 pips.


I love all the others though. I think they were creative. I especially liked the ice one.

By the way, spells do not have descriptions. What you put for "Effect" would more likely be what they would say on them.