These are some new Enchant Ideas. Hear me out on these
Frail Weakness: +10% to a debuff, like Weakness or Mantle. For spells like Loremaster, it would Split into 2, and be 35% and 25%. The card would look like green gas with white skull and crossbones, with a Weakness in the middle. If enchanting something like Efreet or Juju with it, the max would be 99%, instead of 100%.
Iron Wall: +20% to a shield. Like Frail Weakness, it would be at a max of 99%. The card would be a golden Tower Shield
Elysian Fields: +10% to Domes (or bubbles or whatever you call it).
Trick Room (From Pokemon, lol): -15% to opposite type. You enchant the dome and it debuffs the opposite type. Enchant Wildfire, it debuffs ice while still buffing Fire. Enchant Doom, and it debuffs Life Attack. Enchant Sanctuary, and it debuffs Death Attack Enchant Power Play, and it debuffs all but Balance by 7%. No one uses Power Play anyways
These are some new Enchant Ideas. Hear me out on these
Frail Weakness: +10% to a debuff, like Weakness or Mantle. For spells like Loremaster, it would Split into 2, and be 35% and 25%. The card would look like green gas with white skull and crossbones, with a Weakness in the middle. If enchanting something like Efreet or Juju with it, the max would be 99%, instead of 100%.
Iron Wall: +20% to a shield. Like Frail Weakness, it would be at a max of 99%. The card would be a golden Tower Shield
Elysian Fields: +10% to Domes (or bubbles or whatever you call it).
Trick Room (From Pokemon, lol): -15% to opposite type. You enchant the dome and it debuffs the opposite type. Enchant Wildfire, it debuffs ice while still buffing Fire. Enchant Doom, and it debuffs Life Attack. Enchant Sanctuary, and it debuffs Death Attack Enchant Power Play, and it debuffs all but Balance by 7%. No one uses Power Play anyways
I think these are all really good. By the way, some people do use Power Play when they want to get rid of an opponent's bubble. Myrna Dragoncloud, Grandmaster "The Purifier"
These are actually really good ideas! However, I dont see a point in making the max 99% instead of 100%, because really, what good is that 1% damage going to give you?
These are actually really good ideas! However, I dont see a point in making the max 99% instead of 100%, because really, what good is that 1% damage going to give you?
You'd be surprised how fast your health can go down with 99% or even 100% resist. You need 101% for immune. Just because I could, I ran parts of Khrysalis with a companion and pet and jade gear giving me 99% resist all. Even with only that 1% opening, there's still critical and piercing auras and Shrike even from PvE creatures. I can remember some battles where I was being lazy going solo... I'm 99% resist, no worries...OMG how the heck did he just do 2100 damage????
That is resist though, it's not the same as a weakness. 100% weakness would negate all damage with no way to pierce. That's the big problem that would make this idea too OP. If it added to weakness it should not be allowed for Efreet and Bad Juju spells.
I don't really see these ideas being added because they would just offest the balance that Shrike was created to restore. The shields one isn't really needed, there's already 30, 35, 50, 55, 70, 75, 80, 85 shields all stackable as it is. I do like the idea of buffing globals or auras though.
You'd be surprised how fast your health can go down with 99% or even 100% resist. You need 101% for immune. Just because I could, I ran parts of Khrysalis with a companion and pet and jade gear giving me 99% resist all. Even with only that 1% opening, there's still critical and piercing auras and Shrike even from PvE creatures. I can remember some battles where I was being lazy going solo... I'm 99% resist, no worries...OMG how the heck did he just do 2100 damage????
That is resist though, it's not the same as a weakness. 100% weakness would negate all damage with no way to pierce. That's the big problem that would make this idea too OP. If it added to weakness it should not be allowed for Efreet and Bad Juju spells.
I don't really see these ideas being added because they would just offest the balance that Shrike was created to restore. The shields one isn't really needed, there's already 30, 35, 50, 55, 70, 75, 80, 85 shields all stackable as it is. I do like the idea of buffing globals or auras though.
I respect your view, but do you honestly believe that many shields would ever appear on a single wizard?
Anyways, I don't see the spells as OP. An Efreet weakness with 99% is no different from a 90%. Most players would much rather use colossal than Frail Weakness.
The enchanted shields are stackable. aka, breakable in one hit. Shrike was made to counter Jade gear, i.e Uber resist. Shields have nothing to do with it. Pierce and Shatter, as well as DoT makes short work of shields. Shrike wasn't made to counter shields