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New School

AuthorMessage
Survivor
Aug 04, 2009
49
There should be a new school called "Cactus" based off of cacti and the desert.
Here are the spells:

These are the spells you get if you are choosing it as a secondary.

Spell: Baby Cactus. | Unlocked at level: 1. | Pip cost: 1. | Deals 90-150 damage, heals 5%

Spell: Thorn Rain. | Unlocked at level: 5 | Pip cost: 2. | Deals 150 Damage to all enemies

Spell: Anti Life | Unlocked at level: 8 | Pip cost: 0. | -90% to next heal spell

Spell: Cacti Shield | Unlocked at level: 10 | Pip cost: X | -5% to next incoming cacti spell per pip

Spell: Mega Sandstorm | Unlocked at level: 16 | Pip cost: 4 | Deals 250-500 damage to all enemies, heals 10%

Spell: Cactus Power | Unlocked at level: 22 | Pip cost: 4 | Increases critical rate by 50 for 3 rounds for all wizards

Spell: Cactus Juice | Unlocked at level: 26 | Pip cost: 5 | Makes enemy pass for 3 rounds

Spell: Cactus Trap | Unlocked at level: 33 | Pip cost: 0 | +25% damage to next outgoing cactus spell

Spell: Sand Tempest | Unlocked at level: 42 | Pip cost: 6 | Deals 500-700 damage to all enemies

The next spells are what you get if it is your primary school.

Spell: Cactus Blade | Unlocked after enrollment | Pip cost: 0 | +35% to next outgoing cactus spell

Spell: Presision | Unlocked at level: 7 | Pip cost: 0 | +10% accuracy to next outgoing spell

Spell: Mega Shield | Unlocked at level: 10 | Pip cost: 1 | -30% to next 3 incoming damage spells

Spell: Cacti Shock | Unlocked at end of Wizard City | Pip cost: 2 | next 2 spells wont fizzle

Spell: Cacti Minion | Unlocked at level: 18 | Pip cost: 3 | Summons a cactus minion

Spell: Loving Cactus | Unlocked at end of Krokotopia | Pip cost: 3 | Heals for 50+600 over 3 rounds

Spell: Cactus Judge | Unlocked at level: 28 | Pip cost: 4 | Will do 12,000 damage or heal 2,000 to self

Spell: Mega Blade | Unlocked at end or MarleyBone | Pip cost: X | +20% damage to next outgoing cactus spell per pip

Spell: Over Water | Unlocked at level: 35 | Pip cost: 1 | Dispel next outgoing cactus spell

Spell: Prince Cactus | Unlocked at level: 38 | Pip cost: 6 | Deal 800-900 cactus damage

Spell: King Cactus | Unlocked at level: 48 | Pip cost: 7 | deal 1000 cactus damage and dispel next spell

Spell: Queen Cactus | Unlocked at level: 55 | Pip cost 3 | Heal 500-800 to all friends

Spell: Sand Monster | Unlocked at level: 58 | Pip cost: 8 | Deal 1200 cactus damage and heal half

Spell: Mega Cactus | Unlocked at level: 68 | Pip cost: 9 | Heal 1000+3000 over 3 rounds to all friends

Spell: Pip Power | Unlocked at level: 72 | Pip cost: X | Turns all pips into health, 100 health per pip

Spell: Power Drain | Unlocked at level: 75 | Pip cost: 4 | Turns all power pips into normal pips

Spell: T-Rex | Unlocked at level: 88 | Pip cost: 10 | Deals 1500 cactus damage and stuns for 2 rounds

This school has low health!

Thats all for now! This took a while to make!

Sincerely,
Adam G.

Champion
Dec 01, 2011
495
Adam Goldenweaver on Mar 11, 2013 wrote:
There should be a new school called "Cactus" based off of cacti and the desert.
Here are the spells:

These are the spells you get if you are choosing it as a secondary.

Spell: Baby Cactus. | Unlocked at level: 1. | Pip cost: 1. | Deals 90-150 damage, heals 5%

Spell: Thorn Rain. | Unlocked at level: 5 | Pip cost: 2. | Deals 150 Damage to all enemies

Spell: Anti Life | Unlocked at level: 8 | Pip cost: 0. | -90% to next heal spell

Spell: Cacti Shield | Unlocked at level: 10 | Pip cost: X | -5% to next incoming cacti spell per pip

Spell: Mega Sandstorm | Unlocked at level: 16 | Pip cost: 4 | Deals 250-500 damage to all enemies, heals 10%

Spell: Cactus Power | Unlocked at level: 22 | Pip cost: 4 | Increases critical rate by 50 for 3 rounds for all wizards

Spell: Cactus Juice | Unlocked at level: 26 | Pip cost: 5 | Makes enemy pass for 3 rounds

Spell: Cactus Trap | Unlocked at level: 33 | Pip cost: 0 | +25% damage to next outgoing cactus spell

Spell: Sand Tempest | Unlocked at level: 42 | Pip cost: 6 | Deals 500-700 damage to all enemies

The next spells are what you get if it is your primary school.

Spell: Cactus Blade | Unlocked after enrollment | Pip cost: 0 | +35% to next outgoing cactus spell

Spell: Presision | Unlocked at level: 7 | Pip cost: 0 | +10% accuracy to next outgoing spell

Spell: Mega Shield | Unlocked at level: 10 | Pip cost: 1 | -30% to next 3 incoming damage spells

Spell: Cacti Shock | Unlocked at end of Wizard City | Pip cost: 2 | next 2 spells wont fizzle

Spell: Cacti Minion | Unlocked at level: 18 | Pip cost: 3 | Summons a cactus minion

Spell: Loving Cactus | Unlocked at end of Krokotopia | Pip cost: 3 | Heals for 50+600 over 3 rounds

Spell: Cactus Judge | Unlocked at level: 28 | Pip cost: 4 | Will do 12,000 damage or heal 2,000 to self

Spell: Mega Blade | Unlocked at end or MarleyBone | Pip cost: X | +20% damage to next outgoing cactus spell per pip

Spell: Over Water | Unlocked at level: 35 | Pip cost: 1 | Dispel next outgoing cactus spell

Spell: Prince Cactus | Unlocked at level: 38 | Pip cost: 6 | Deal 800-900 cactus damage

Spell: King Cactus | Unlocked at level: 48 | Pip cost: 7 | deal 1000 cactus damage and dispel next spell

Spell: Queen Cactus | Unlocked at level: 55 | Pip cost 3 | Heal 500-800 to all friends

Spell: Sand Monster | Unlocked at level: 58 | Pip cost: 8 | Deal 1200 cactus damage and heal half

Spell: Mega Cactus | Unlocked at level: 68 | Pip cost: 9 | Heal 1000+3000 over 3 rounds to all friends

Spell: Pip Power | Unlocked at level: 72 | Pip cost: X | Turns all pips into health, 100 health per pip

Spell: Power Drain | Unlocked at level: 75 | Pip cost: 4 | Turns all power pips into normal pips

Spell: T-Rex | Unlocked at level: 88 | Pip cost: 10 | Deals 1500 cactus damage and stuns for 2 rounds

This school has low health!

Thats all for now! This took a while to make!

Sincerely,
Adam G.
Sounds just like Balance, and as I said before, a new school is the last thing we need in the game.

Explorer
Dec 24, 2008
83
Adam Goldenweaver on Mar 11, 2013 wrote:
There should be a new school called "Cactus" based off of cacti and the desert.
Here are the spells:

These are the spells you get if you are choosing it as a secondary.

Spell: Baby Cactus. | Unlocked at level: 1. | Pip cost: 1. | Deals 90-150 damage, heals 5%

Spell: Thorn Rain. | Unlocked at level: 5 | Pip cost: 2. | Deals 150 Damage to all enemies

Spell: Anti Life | Unlocked at level: 8 | Pip cost: 0. | -90% to next heal spell

Spell: Cacti Shield | Unlocked at level: 10 | Pip cost: X | -5% to next incoming cacti spell per pip

Spell: Mega Sandstorm | Unlocked at level: 16 | Pip cost: 4 | Deals 250-500 damage to all enemies, heals 10%

Spell: Cactus Power | Unlocked at level: 22 | Pip cost: 4 | Increases critical rate by 50 for 3 rounds for all wizards

Spell: Cactus Juice | Unlocked at level: 26 | Pip cost: 5 | Makes enemy pass for 3 rounds

Spell: Cactus Trap | Unlocked at level: 33 | Pip cost: 0 | +25% damage to next outgoing cactus spell

Spell: Sand Tempest | Unlocked at level: 42 | Pip cost: 6 | Deals 500-700 damage to all enemies

The next spells are what you get if it is your primary school.

Spell: Cactus Blade | Unlocked after enrollment | Pip cost: 0 | +35% to next outgoing cactus spell

Spell: Presision | Unlocked at level: 7 | Pip cost: 0 | +10% accuracy to next outgoing spell

Spell: Mega Shield | Unlocked at level: 10 | Pip cost: 1 | -30% to next 3 incoming damage spells

Spell: Cacti Shock | Unlocked at end of Wizard City | Pip cost: 2 | next 2 spells wont fizzle

Spell: Cacti Minion | Unlocked at level: 18 | Pip cost: 3 | Summons a cactus minion

Spell: Loving Cactus | Unlocked at end of Krokotopia | Pip cost: 3 | Heals for 50+600 over 3 rounds

Spell: Cactus Judge | Unlocked at level: 28 | Pip cost: 4 | Will do 12,000 damage or heal 2,000 to self

Spell: Mega Blade | Unlocked at end or MarleyBone | Pip cost: X | +20% damage to next outgoing cactus spell per pip

Spell: Over Water | Unlocked at level: 35 | Pip cost: 1 | Dispel next outgoing cactus spell

Spell: Prince Cactus | Unlocked at level: 38 | Pip cost: 6 | Deal 800-900 cactus damage

Spell: King Cactus | Unlocked at level: 48 | Pip cost: 7 | deal 1000 cactus damage and dispel next spell

Spell: Queen Cactus | Unlocked at level: 55 | Pip cost 3 | Heal 500-800 to all friends

Spell: Sand Monster | Unlocked at level: 58 | Pip cost: 8 | Deal 1200 cactus damage and heal half

Spell: Mega Cactus | Unlocked at level: 68 | Pip cost: 9 | Heal 1000+3000 over 3 rounds to all friends

Spell: Pip Power | Unlocked at level: 72 | Pip cost: X | Turns all pips into health, 100 health per pip

Spell: Power Drain | Unlocked at level: 75 | Pip cost: 4 | Turns all power pips into normal pips

Spell: T-Rex | Unlocked at level: 88 | Pip cost: 10 | Deals 1500 cactus damage and stuns for 2 rounds

This school has low health!

Thats all for now! This took a while to make!

Sincerely,
Adam G.
Uh, don't know how to tell you this but your idea is full of flaws. For instance, Cactus Juice would be way to helpful to anyone who casted it. I mean, 3 rounds? Really? You could die in that much of a stun timeframe and your enemy might be able to heal themselves enough that it looks like they were never hit. Also,about the mega cactus spell, that's way to much healing in one spell. I'm not even sure if a Life wizard could do that much to one person with critical, let alone three. Although, the spell Cacti Shock sounds like one of the best spell s that could have ever been thought of. There are some other flaws but just not as bad. And, as popicool said, we really don't need another school.

Erica ShadowRunner lvl 87 Balance~ over and out

Survivor
Aug 04, 2009
49
popcicool7777777 on Mar 11, 2013 wrote:
Sounds just like Balance, and as I said before, a new school is the last thing we need in the game.
Ya but in the future they cant just keep making new worlds, they have to add a new school eventually. I based it off of balance but still made it different. It's also based off of death with the stealth health spells. And based off of ice's "Ice armor" with the X pip armor. So, it kinda has all of the schools in it. (also it has good power like storm)

Survivor
Aug 04, 2009
49
popcicool7777777 on Mar 11, 2013 wrote:
Sounds just like Balance, and as I said before, a new school is the last thing we need in the game.
Ive also played way longer than you, after a while once you have gotten through all the schools, it gets kinda boring cause all you get is new mobs and quests, and usually just 1 new spell. It just gets boring after a while, having the same schools...

Champion
Dec 01, 2011
495
Adam Goldenweaver on Mar 11, 2013 wrote:
Ive also played way longer than you, after a while once you have gotten through all the schools, it gets kinda boring cause all you get is new mobs and quests, and usually just 1 new spell. It just gets boring after a while, having the same schools...
But it would be unfair for the wizards who already have their school selected!

The future wizards will be able to choose! But not us.

They should be included the same way they did in Celestia. Maybe in the Third Arc First world. And what eould be the advantage of wasting so many points on spells that will be weak as you dont have gear boost for them?! Duh!

Survivor
Aug 04, 2009
49
The Dream Eater Pr... on Mar 11, 2013 wrote:
Uh, don't know how to tell you this but your idea is full of flaws. For instance, Cactus Juice would be way to helpful to anyone who casted it. I mean, 3 rounds? Really? You could die in that much of a stun timeframe and your enemy might be able to heal themselves enough that it looks like they were never hit. Also,about the mega cactus spell, that's way to much healing in one spell. I'm not even sure if a Life wizard could do that much to one person with critical, let alone three. Although, the spell Cacti Shock sounds like one of the best spell s that could have ever been thought of. There are some other flaws but just not as bad. And, as popicool said, we really don't need another school.

Erica ShadowRunner lvl 87 Balance~ over and out
Yea those two could probably be changed

Historian
Jul 18, 2010
602
I know you spent a whole lot of time making this idea but as other people said- its a school based off of balance. Cacti Judge? Totally copied off of balance. In fact almost every spell involves massive healing that a life wizard cant even do with a critical and cactus spells that are basically the same as balance. I dont think we need another school!!! Another mob type to be added where? In the newer worlds? Kinda weird for them to just start appearing in worlds beyond azteca....
Great effort though!!!!!