We already have Wizard101 and Pirate101, but if you would have to make a new game, what would it be like? Be sure to include the following:
*Name *Plot *World(s) *Gameplay (turn-based, card game, strategy etc.) *Schools/Classes with their beginning spell/attack and their role (Damage, heal etc.) *Level Cap
Optional: *Mentors/teachers *Headmaster/Leader *A boss or enemy group *Starting weapon *Anything else you want to add
My game:
Name: Warrior101
Plot: Many years after Malistaire has been defeated, a new evil has awoken. Grafleir, a royal knight of Avalon has turned evil after touching a mysterious stone while on a quest. With his evil powers, he summons different clans, tribes, militias, and armies to cause chaos all across the spiral. King Artorius needs you to extract the evil from Grafleir and crush the stone... Before it's too late.
Worlds: Avalon (start) Parschor (Italian based) Mooshoo Terafril (big earthy world) Grizzleheim Flafirwia (based on tribal warfare) Wizard City (End of main Storyline)
Gameplay: Like World of Warcraft
School: Fire (boosts DOT) opposite: Water Earth (boosts Defense) opposite: Air/Storm Ice/Water (boosts all stats by a little) opposite: Fire Air/Storm (boosts Speed) opposite: Earth Life (boosts Healing) opposite: Death Death (boosts damage) opposite: Life
Class: Knight (Sword and Shield) (Slash) (Balanced or DOT) Sentinel (Two handed sword) (Cleave) (Defence/Tank) Wizard (Staves and wands) (Magic Needle) (Healer or Damage) Ninja (Two katanas/Nunchucks/Shurikens) (Slash/Smack/Single Throw) (Damage) Brawler (gloves or knuckles) (Punch) (Tank or Balanced) Marksman (bow, crossbow/gun) (Arrow or bolt/BulletFire) (DOT) Pirate (cutlass) (slash) (Tank or Damage)
Level Cap: First Release of Game: 50 add 5 for each big update
plot: a year after morganthe fell into the void, she landed on a world where everything was good and peaceful, she was nice after she fell into the void, until she found a evil amulet that transformed her into a shadow dragon (take her malistaire and the rats evilness and multiply it by 20) and she took it over. merle ambrose needs you to stop her before she takes over the spiral....... before its too late.
seraph: (staff that looks kinda like the the one the shadow seraph holds) (staff slap) healer (defense) archer: (bow or cross bow) (arrow cut) defender (defense) warrior: (sword) (slice n dice) in front attacker (tank) mage: (floating book) (fire ball) back of the line attacker ( defense) star shooter: (star gun) (flying star) middle (attacker)
level cap at start of game: 100 every big update: 10
We already have Wizard101 and Pirate101, but if you would have to make a new game, what would it be like? Be sure to include the following:
*Name *Plot *World(s) *Gameplay (turn-based, card game, strategy etc.) *Schools/Classes with their beginning spell/attack and their role (Damage, heal etc.) *Level Cap
Optional: *Mentors/teachers *Headmaster/Leader *A boss or enemy group *Starting weapon *Anything else you want to add
My game:
Name: Warrior101
Plot: Many years after Malistaire has been defeated, a new evil has awoken. Grafleir, a royal knight of Avalon has turned evil after touching a mysterious stone while on a quest. With his evil powers, he summons different clans, tribes, militias, and armies to cause chaos all across the spiral. King Artorius needs you to extract the evil from Grafleir and crush the stone... Before it's too late.
Worlds: Avalon (start) Parschor (Italian based) Mooshoo Terafril (big earthy world) Grizzleheim Flafirwia (based on tribal warfare) Wizard City (End of main Storyline)
Gameplay: Like World of Warcraft
School: Fire (boosts DOT) opposite: Water Earth (boosts Defense) opposite: Air/Storm Ice/Water (boosts all stats by a little) opposite: Fire Air/Storm (boosts Speed) opposite: Earth Life (boosts Healing) opposite: Death Death (boosts damage) opposite: Life
Class: Knight (Sword and Shield) (Slash) (Balanced or DOT) Sentinel (Two handed sword) (Cleave) (Defence/Tank) Wizard (Staves and wands) (Magic Needle) (Healer or Damage) Ninja (Two katanas/Nunchucks/Shurikens) (Slash/Smack/Single Throw) (Damage) Brawler (gloves or knuckles) (Punch) (Tank or Balanced) Marksman (bow, crossbow/gun) (Arrow or bolt/BulletFire) (DOT) Pirate (cutlass) (slash) (Tank or Damage)
Level Cap: First Release of Game: 50 add 5 for each big update
Headmaster: King Artorius
Boss: Grafleir, Sentinel, (Tank)
Now, leave your game idea below!
They should go back in time, when Dragonspyre was still standing!!! You could be a wizard, warrior, or pirate, and you fight the titan's army's.
Your "headmaster" would be based on what type of character you choose. For wizards, maybe the one who has a statue in the center of the DS Academy (headmaster statue) and starting area would be based on what type of character you choose; obviously for wizards, I would choose the elite gifted academy of Dragonspyre. Eventually all wizard, warriors, and pirates would meet up together!
They could make the wizard a universal one, no type of school, just a variety of magic they could use (since magic was not as thriving back then ... or was it??). You could do so much with that...
They could call it... Spiral101, Adventure101...?
"Warrior101" would be kind of okay, but I feel like it would just be a bunch of Buccaneers, and Swashbucklers...
What about a SuperHero101 where you are a superhero, There would be no classes, but individual talents as powers where you can choose any to build your own superhero! and as you choose more, they'd combine for different powers.