Hi. Since Shadow Magic was included, why not add Light Magic? Here is my idea of how light magic could work: Unlike Shadow Magic, which focuses on damage and risks, Light Magic is the opposite. Light Magic focuses on helping others. Light magic uses light pips, which appear when gained behind you. But the light won't last forever, so if not used quickly, it will fade. Here are some examples of possible light spells:
Arming Light Light pip cost: 1 Rounds: 3 Effect: An angel-like creature flies above you. If you cast anything on your team members in the first round the light creature casts a 20% Universal blade to all.If you do on the second round, it will cast a 35% Universal blade to all. And finally if you do on the third round, it will cast a 50% universal blade to all AND a -95% weakness to all enemies. BUT!If you don't use the blades during the next round, the light will fade, meaning everything cast by the creature disappears, including the weaknesses.
Piercing Light Light Pip Cost: 1 Rounds: 3 Effect: An angel-like creature flies above you. Similar to last time; cast anything on your teammates and it will reward you. The first round it'll a 10% Universal spear to all. The second round it will cast a 20% Universal spear to all. And the third round it will cast a 35% Universal spear to all and a 95% tower shield to all. Again, if not used on the next round, The light fades; everything cast by the creature disappears, including the shields.
Healing Light
Light Pip Cost: 1 Rounds: 3 Effect: Same basics. First round: +30% outgoing healing to all. Second round, +40% outgoing healing to all. Third round: +50% outgoing healing to all and 95% Infection to all enemies. Again, everything cast by the creature disappears if not used in the next round, including the infections.
So, what do you think? Would this be a good addition to the game?Let me know what you think!
Hi. Since Shadow Magic was included, why not add Light Magic? Here is my idea of how light magic could work: Unlike Shadow Magic, which focuses on damage and risks, Light Magic is the opposite. Light Magic focuses on helping others. Light magic uses light pips, which appear when gained behind you. But the light won't last forever, so if not used quickly, it will fade. Here are some examples of possible light spells:
Arming Light Light pip cost: 1 Rounds: 3 Effect: An angel-like creature flies above you. If you cast anything on your team members in the first round the light creature casts a 20% Universal blade to all.If you do on the second round, it will cast a 35% Universal blade to all. And finally if you do on the third round, it will cast a 50% universal blade to all AND a -95% weakness to all enemies. BUT!If you don't use the blades during the next round, the light will fade, meaning everything cast by the creature disappears, including the weaknesses.
Piercing Light Light Pip Cost: 1 Rounds: 3 Effect: An angel-like creature flies above you. Similar to last time; cast anything on your teammates and it will reward you. The first round it'll a 10% Universal spear to all. The second round it will cast a 20% Universal spear to all. And the third round it will cast a 35% Universal spear to all and a 95% tower shield to all. Again, if not used on the next round, The light fades; everything cast by the creature disappears, including the shields.
Healing Light
Light Pip Cost: 1 Rounds: 3 Effect: Same basics. First round: +30% outgoing healing to all. Second round, +40% outgoing healing to all. Third round: +50% outgoing healing to all and 95% Infection to all enemies. Again, everything cast by the creature disappears if not used in the next round, including the infections.
So, what do you think? Would this be a good addition to the game?Let me know what you think!
Well it's kind of a good idea, although there are the schools of sun and star, I think this is good. Maybe the next world KI makes can teach you that kind of magic.