Hi Wizards! It's Friday, we've got another topic to discuss, so let's get to it!
Today, let's talk about puzzles, specifically, the ones in the Spiral that you must solve to keep progressing in your quests (like lighting braziers in a specific way to open a door). Do you enjoy these puzzles? Do they frustrate you? Do you try to solve them on your own or do you just look up the answers?
Please vote in our poll and add your comments below - as staff, we think they're fun, but they also definitely take extra time to craft. Looking forward to seeing the vote. Have a spectacular rest-of-your-Friday, and a glorious weekend!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
“If the Mind is like a candle, the Heart is like the sun.”
Professor Falmea
I really like the puzzles. It breaks up the dungeons really well and then they don't feel so long because it's not just battle after battle after battle.
Hi Wizards! It's Friday, we've got another topic to discuss, so let's get to it!
Today, let's talk about puzzles, specifically, the ones in the Spiral that you must solve to keep progressing in your quests (like lighting braziers in a specific way to open a door). Do you enjoy these puzzles? Do they frustrate you? Do you try to solve them on your own or do you just look up the answers?
Please vote in our poll and add your comments below - as staff, we think they're fun, but they also definitely take extra time to craft. Looking forward to seeing the vote. Have a spectacular rest-of-your-Friday, and a glorious weekend!
Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!
Hello, The puzzle in tartarus is so annoying, it takes 5 to 10 min solving it, but mostly 4 min depending on people wit u
The only puzzle that totally frustrated me was one in Avalon where you had to follow a light in a pattern on little platforms. It required speed. I play (and love) Wizard101 because it normally does not require speed or a high degree of hand-eye coordination. I love the ones that just involve thinking.
The puzzles are alright. I neither love nor hate them. I sometimes enjoy them and sometimes don't. They are usually easy enough for me solve, but if i miss clues etc I don't go search around for them, I'll look it up on the forum. I rather not waste more time than needed hehe.
I like them as part of quest progression, but they get boring in farming instances. Doing it once is cool. Doing it over and over isn't.
Puzzles that run on timers are very hard for those of us with slow connections. Puzzles that require multiple players are annoying solo or short-handed, so mazes or "put things in order" puzzles are better than "stand here" or "get all these before the timers runs out".
Speaking of that, the clams in WaterWorks are glitchy and sometimes start fights even when you do everything right.
The chess style game in Mt O was good, and the potion making in white owl tower. A single, somewhat harder maze like the one in Tartarus might be intersting.
Yes they were fun. They added a good dimension to the game -- especially in Krok. I wish we had more of them. They were light but still interesting.
They also break up the routine of battle-collect-battle-collect- battle, battle battle....collect (finally!)
I agree with the person who mentioned that the puzzle in Avalon requiring speed was less fun. the thinking puzzles were more fun. Usually not too hard to solve.
Really I think they are quite nice, they add an aspect to the game were you actually have to think about what you are doing a little bit more. But I have to say they are a bit easy.
I find some of them too difficult for some people. I agree that the drums by the queen in elephant graveyard are too difficult for someone who has visual problems or problems with eye hand coordination. I've had to help several people out by doing it for them because they have become too frustrated. Regarding other puzzles, if I can't figure it out I've been playing too long and need a break.
The only puzzle that totally frustrated me was one in Avalon where you had to follow a light in a pattern on little platforms. It required speed. I play (and love) Wizard101 because it normally does not require speed or a high degree of hand-eye coordination. I love the ones that just involve thinking.
I play Wizard101 for the same reason, little need for hand eye coordination. I love puzzles and hope there will be more in future updates.
i normally just look up the answer because you normally don'y find out how to do the find in till you get to the puzzle like in Big Ben the puzzle there you don't know what the light and non light shield are for in till you get there
I don''t look them up they are easy. I know a lot of history and i have A+'s in my classes of History and Language arts do yeah most of them are easy. If we got more than 100 per day then in no time i could get the little sirens pet/
I really like the puzzles. It breaks up the dungeons really well and then they don't feel so long because it's not just battle after battle after battle.
I completely agree, because Dungeons shouldn't just be about battling over and over again, it should be about using your wit to figure out how to get closer to the boss.
these puzzles are hard !!! I remember in Marley bone[ that was in a dungeon ] one puzzle that was so annoying [ i think ] i had to call almost all of most of friends on my friends list. until i gave up having to restart the dungeon. [ this was before the dungeon update ]
Puzzles are nice. Not especially amazing, but I still like them. What would be cool is more mazes. There's that mini-maze in Tartarus, but that's the only maze I can remember. The puzzles that are "do this in this order" are mildly entertaining, especially the ones where you have to remember a code. Like others said, they break the routine of defeating boss after boss in dungeons.
i like and dislike the puzzles for the same reason. they make my brain work. sometimes I love putting my brain to work, trying to solve tasks in the spiral. other times though, I just would like to let by brain relax a bit while I do a bit of questing. maybe if there are more "solve a puzzle OR fight a boss" then the puzzles would be perfect for my constantly changing brain.