Ok so, I just got my level 108 scorching scimitars spell yesterday and when I used it, I divided the damage to three enemies, the damage on the enemies was less than a meteor strike while a meteor will be able to damage four targets with the same amount of damage, also, meteor only takes four pips while scorching scimitars took four pips and a shadow, so I suggest that KI add more damage to the dividing spells.
Re: all the level 108 spells need damage inprovement
stay golden on Jul 15, 2017 wrote:
Ok so, I just got my level 108 scorching scimitars spell yesterday and when I used it, I divided the damage to three enemies, the damage on the enemies was less than a meteor strike while a meteor will be able to damage four targets with the same amount of damage, also, meteor only takes four pips while scorching scimitars took four pips and a shadow, so I suggest that KI add more damage to the dividing spells.
...... way they work.... Example: 1200 damage = 1 target.... 600 damage = 2 targets.... 400 damage = 3 targets 300 damage = 4 targets the spell isnt meant for repeative 2, 3, 4 hits.... it's meant for a massively powered hit (1) for 4 pips... but if say you had feints on the boss and needed to kill the minions... you target the minions, forgetting the boss.... it's not supposed to be your go to aoe hit.... it's your go to one shot, but can be aoe....
Re: all the level 108 spells need damage inprovement
stay golden on Jul 15, 2017 wrote:
Ok so, I just got my level 108 scorching scimitars spell yesterday and when I used it, I divided the damage to three enemies, the damage on the enemies was less than a meteor strike while a meteor will be able to damage four targets with the same amount of damage, also, meteor only takes four pips while scorching scimitars took four pips and a shadow, so I suggest that KI add more damage to the dividing spells.
it wouldn't matter how much damage they give to these spells... if we split them up, their power will still be divided no matter how buffed they are. And those are the lvl 118 spells. The 108 fire spell is raging bull BTW.
Re: all the level 108 spells need damage inprovement
I agree, but then that generates the problem with using it on a single enemy, if they did that, then they'd have to cap off the damage that can be dealt to a single target to the damage it is now, all of course in an effort to keep things fair and balanced, even in PvE.
Re: all the level 108 spells need damage inprovement
Fire's level 108 spell is Raging Bull, I think you meant level 118.
Also, Split spells become weaker the more you split the damage among more enemies. So if your goal is to hit 3 or more, use a spell that hits all rather than a split. As a spell that hits a single target or two, they can pack quite a punch for only 4 pips and a shadow. So, I would suggest to use them accordingly. Not everything needs to be a "Hit All One Hit KO" like most hit-all spells, and a damage increase would get you exactly that, which, in my opinion, simply makes the split mechanic redundant. So, I think the damage should stay where it is.
Re: all the level 108 spells need damage inprovement
stay golden on Jul 15, 2017 wrote:
Ok so, I just got my level 108 scorching scimitars spell yesterday and when I used it, I divided the damage to three enemies, the damage on the enemies was less than a meteor strike while a meteor will be able to damage four targets with the same amount of damage, also, meteor only takes four pips while scorching scimitars took four pips and a shadow, so I suggest that KI add more damage to the dividing spells.
Scorching Scimitars is a level 118 spell, not 108.
Re: all the level 108 spells need damage inprovement
stay golden on Jul 15, 2017 wrote:
Ok so, I just got my level 108 scorching scimitars spell yesterday and when I used it, I divided the damage to three enemies, the damage on the enemies was less than a meteor strike while a meteor will be able to damage four targets with the same amount of damage, also, meteor only takes four pips while scorching scimitars took four pips and a shadow, so I suggest that KI add more damage to the dividing spells.
This is what we call a situational spell.
Sometimes you have 3 enemies your dueling, or you might have 2. Use meteor strike for four enemies, and use scimitars for 2 or 3.