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a new concept

AuthorMessage
Historian
Jun 17, 2014
671
Something that has been with us since day one
Helped us in several occasions
Made so many fights easy
And yet it has been over looked to near forgotteness
Until recently it has been given a very promising take in being back in your deck
But even then that wasnt enough and is thrown away to be used as a decoration item yet again
But today i'm here to make a suggestion that will make this artifact vital again
Very few ever will go without this in their decks again
The item i'm talking about
And this new attachment that will surely shine is....

Wands and Sun Enchantments

We all use them, yet why not more? They are the vital source of your deck, so here are few Enchantments for your wands and wands only

1) AoE Hit: Why only hit one, when you can hit 4
2) Life Suction Hit: Strike your foes and take back half as a heal
3) 25% Balance Blade Caster: Casting your wand will never make you so much more powerful
4) 25% Universal Trap Caster: Just as before, strike your target and trap them to even a greater hit
5) 25% Tower Shield Caster: Lay damage upon your enemy and defend yourself from their retaliation
6) Negative Remover: Cast your wands without the regret of triggering your own blades or traps, but removes any debuffs or sheilds
7) Death Piercer: Just like how a Death spell can surpass all shields except Tower, and Death shields, so can your wands
8) Healing Blast: Turn your mighty blast into a powerful heal of equal value, perfect for any school
9) Dual Shotter: With the addon of 1 pip, strike your rivals with not 1 but 2 shots.
10) Pip Barrage: Strike your foe and gain a free pip, plus the one by not using a pip this turn

And there you have it brave Wizards, 10 mighty ways to bring life back into such a mighty item in every deck, hope you enjoy and find this much of help.