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128 and 148 spells

AuthorMessage
Defender
Nov 05, 2010
170
With my whole story i came up with i thought of 2 sets of spells one set for 128 and for 148 5 pips 2 shadow pips will be cost for 128 and 6 pips and 2 shadow pips will be cost for 148 spells

128 Mirage themed, why mirage themed? because from level 120 to 130 is the world mirage, well i hope
128 Balance: sand stalker 1350 balance damage balance blade to self stun and black mantle to enemy
128 Death: Undead Raiders 1200 death damage to all enemies
128 fire: The scorch 990 fire damage plus 1090 damage over 3 rounds, every round puts a smoke screen on enemy
128 Myth: Griffon 1200 myth damage to all enemies stun to all and chance of beguile to one enemy
128 storm: oasis 1900 storm damage and remove all shields and steal all necessary blades (storm and balance blades)
128 ice: Glacial Warrior 1150 damage and 420 damage over 3 rounds to all enemies
128 life: Spirit of the forest 1500 healing to all friends absorb to all friends and guardians spirit to player with lowest health

148 Australian skull island themed, why? because simply after Mirage (well this is my interpretation) you to to an Australian themed world and for a bit of the first part of the final world (a sci-fi space world) you go to skull island to get a star ship to travel there
148 death: Dark witchdoctor 1500 damage swap half for health and every round after that the player steals 200 from that enemy
148 life: Scallywags treasure 1350 damage to all enemies
148 storm: Monster of the shipwreck 2100 storm damage remove 3 blades
148 fire: Red rocks rage (Uluru) 1450 damage to all enemies and weakness
148 myth: Captain Gunn 1670 damage steal 3 pips
148 balance: Army of the Koalas 1300 damage and weakness
148 ice: The cold hearted: 1580 damage stun for 2 rounds steal 2 pips

and there you go hope you enjoy