Our players have been asking for this for a while now and we're excited to announce the Team Up! feature!
A Team Up! Button has been added to the “Press X to Enter” window of most dungeon sigils. The button allows players to find other players that want to play the same dungeon even if they’re in different realms.
When you select the Team Up! option, you will be asked to confirm your action.
You cannot choose or reject the team that you are placed in. If you're not happy with the team you were placed in, simply leave the dungeon and you will leave the Team. If you leave the dungeon you will have to wait five minutes before you can Team Up! again.
If you press X to close this box, you will be removed from the Team Up! queue.
You will not be put on the same team as someone who you have ignored, or who has ignored you
Team Up! does not use the 10 second sigil countdown, instead you will wait by the dungeon for others to join the team
When one player is waiting, they will wait until a second player joins
When the second player joins, a two minute timer starts. When the timer reaches zero, all players are teleported into the Dungeon
If a fourth player joins, the timer is ignored and the players are teleported right away
I like this feature, but it would be better if we could move and do other things while waiting. When we are in line for PvP or pet derby there's a little icon & we can close the big dialog box and play normally, but when the team up function is running the box stays on top and we can't move.
This new update is swag. lol. Hate having to wait doing my quests because my friends are busy and nobody enjoys the dungeon I must do. talking obviously about the dungeons like Ghost Avalon and Labyrinth.
I haven't tried this yet but it looks good. I do have one question though, is there any kind of filter that makes a level requirement or something of the like? An example being for Loremaster a ton of people want to fight her and their levels range from 9 to 95(maybe even lower than 9), is there something that evens out the people attempting to go in so not everyone is a low level or not everyone is a high level in the team?
1- let us move and play normally while the finder is looking for a team.
2- make the other player(s) names/icons able to be clicked on (like clicking on a player in game) so we can see stats and talk to them during the countdown. It's nice to use that time to make a plan, rather than just being frozen.
I love the new Team Up feature but I Hate!!! the fact I am unable to move for the 2 minutes while waiting. I want it to be similar to the PVP queue status window where you can minimize it so you can attend to plants or fix things while waiting for the dungeon to begin. Let's just say for someone with OCD and ADHD it's a torture test.
I often have trouble finding groups. But this helped me find a bunch of people who, like me, play at odd hours and never could find anyone to quest with... those annoying cheaty instances will be so much easier.
Is anyone else having trouble finding people who are waiting to do the team up? I have tried multiple dungeons in several worlds and have only found a team once. I think the solution is to do what several people have suggested allow you to move around and do something else until someone clicks team up to join you. For example I would love to click the team up button and if lets say in a minute or two I don't get matched with someone that the option would come up to allow me to go home and garden or craft then it would like the pvp alert me that I have found a match up and teleport me there. That would work out great.
Yep, I've waited for quite sometime in Celestia and outside of Sunken City for a team.
I love the idea of being able to do other things while waiting.
Perhaps also there is a way KI can "advertise" this feature in the game as well (small quest like Diego quest you get new spells, or maybe better -- just a pop up button on the right when you have too many treasure cards)?
I may not be seeing it, but it would be great to have a menu chat option to request others team up. I've been waiting on joins with menu chat kids wondering why I was standing there waiting. It would just give another option to add our younger players in.
Still loving it, have met some great players I wouldn't have otherwise.
>If you're already adventuring with friends, you don't need additional help from Team Up!
Yes, actually, we do. I have one other person in my group most of the time, but for some dungeons, I'd like to be able to also look for 1 or 2 additional people since the dungeon's hard enough to require 3 or 4 people.
It would be very nice to be able to have one person in the group select team up, then choose how many extra people are desired for the dungeon.
I agree with others as well - we need to be able to go off and do stuff, not just stand on the sigils like we can when waiting for a PVP match.
I used this feature 10 times with my Myth Wizard, in Dragonspyre. I waited 3 minutes each time, and got no Team Up. On the 11th try, I did Team Up with someone. She proceeded to waste one of my Traps and then flee. Then I quit using it, figuring it was a waste of time. I tried it one more time with that Wizard once I got it to Celestia and actually got someone who knew what he was doing, we prevailed, and now he's on that Wizards friend list. I'm reserving any kind of judgement about this feature until Khrysalis Part 2 begins and I can see how it works with my Pro Balance Wizard. None of my lesser Wizards are past Zafaria, and really up until then you don't need a lot of help except for a few Bosses. This feature sounds like a good idea, but it can also waste a bit of your time, and quite frankly the KingsIsle crew has figured out enough ways to waste our time with the basic questing. I'm talking about the did not collect and the repetitive quests that should be stackable. Seriously, if you need help you can find it without hanging around a dungeon waiting for someone to join. Wizard101 has tons of threads where you can get help. This feature is kind of a non starter, but I applaud KingsIsle for at least trying. I honestly don't see it helping me much, but we'll see.
I've used this feature about 10-15 times myself with mixed results.
I've found it extremely useful in popular dungeons like Mirror Lake and Waterworks where there are a lot of people farming for gear. I have a tendency to solo anything I can so the idea of Team Up! is really appealing to me when I have no choice but to look for help.
The real issue I have with it is that 1) It's harder to Team Up! the farther you move past Wizard City. In Avalon for instance you could wait an hour and nobody is going to press the Team Up! button, not because they aren't there but simply because they assume that nobody else is. My second issue is that I'm finding the results to be very mixed, overall I've had good experiences with Team Up! But I've also been placed with 'join and run' people--often times the last person to join and get immediately forwarded to the dungeon with 3 other people. It's very annoying and I know there isn't much that can be done about it but I thought it warranted mentioning.