can someone please explain each of these in detail, and give an example?
I basically see that I have a ring that gives:
7% pip chance 9% Outgoing (leaf)(heart)
and I dont know what this 9% Outgoing is for.
There are serveral things I was thinking...
- 9% of all leaf damage I deal comes back to me as some sort of a life leech - 9% healing power is added to my healing spells when I am healing another person in my party - 9% healing power is added to my healing powers when I am healing myself
Now I have also some daggers and things like this that say the following: +100 mana +6% Incoming (leaf)(heart)
and I dont know what this 6% Incoming is for.
I was thinking...
- 6% of all leaf damage I deal comes back to me as some sort of a life leech - 6% of all leaf damage that hits me is turned into a heal effect - 6% bonus to healing power of healing spells put on me from other players in my party - 6% bonus to healing power of healing spells I cast on myself
There might even be something that I am totally missing, but I really don't know what the incoming and outgoing leaf heart things mean, and what good they will do for me, so please someone explain these in detail?
As I understand it x% incoming <leaf> <heart> means all healing spells cast on you are boosted by x percent. It doesn't matter who casts the spells as long as they are cast on you. So if a minion, yourself, or your friend casts a healing spell on you it will be boosted.
x% outgoing <leaf> <heart> means that any healing spell you cast will be boosted by x percent. The target is irrelevant as long as you cast the spell. So any healing spells you cast on minions, friends, or yourself will be boosted.
Note both of these boosts apply to spells cast on yourself, so if you have 6% incoming ,and 7% outgoing, then heals cast on yourself will be boosted by about 13%, heals you cast on your friends will be boosted by 7% and heals your friends cast on you will be boosted by 6%.