Well, as of late, I have been a proud necromancer. I have gotten waterworks gear and obtained a shadow beast that may cast tower.BUT. On my pet is a talent that is epic or ultra rare, and gives me, one, infecton LOL, if it's ultra rare, why is it not, "may cast infection." SPRITELY is RARE, and I see at least three of those a turn, I put this in pvp category accordingly because pets, are the backhand, to pvp. I sure do doom and gloom, but they sure can get rid of it. I mean, think about it, me and a Myth are neck and neck, I go first and if he heals, i'm in no good shape, I don't have enough pips to really attack and I'm weaknessed something decent enough. I could either cast my pets epicly rare infection and watch his pet spritely take it away, or I could sacrifice his weaknesses away and my pet could infect his pets upcoming spritely. So.. I don't think I've seen anything that needs more fixing. They'd still be healing something nice even with an infection on their spritely. DEATH 4 LIFE!
Well, as of late, I have been a proud necromancer. I have gotten waterworks gear and obtained a shadow beast that may cast tower.BUT. On my pet is a talent that is epic or ultra rare, and gives me, one, infecton LOL, if it's ultra rare, why is it not, "may cast infection." SPRITELY is RARE, and I see at least three of those a turn, I put this in pvp category accordingly because pets, are the backhand, to pvp. I sure do doom and gloom, but they sure can get rid of it. I mean, think about it, me and a Myth are neck and neck, I go first and if he heals, i'm in no good shape, I don't have enough pips to really attack and I'm weaknessed something decent enough. I could either cast my pets epicly rare infection and watch his pet spritely take it away, or I could sacrifice his weaknesses away and my pet could infect his pets upcoming spritely. So.. I don't think I've seen anything that needs more fixing. They'd still be healing something nice even with an infection on their spritely. DEATH 4 LIFE!
I dont agree with the way KI made card giving talents epic but unfortunately we are stuck with the outcome. Only bit of encouragement i can give is try to train it out of your pet and get a better talent, I know its a long hard road but with persistence comes victory as Prof Greyrose says.
Well, as of late, I have been a proud necromancer. I have gotten waterworks gear and obtained a shadow beast that may cast tower.BUT. On my pet is a talent that is epic or ultra rare, and gives me, one, infecton LOL, if it's ultra rare, why is it not, "may cast infection." SPRITELY is RARE, and I see at least three of those a turn, I put this in pvp category accordingly because pets, are the backhand, to pvp. I sure do doom and gloom, but they sure can get rid of it. I mean, think about it, me and a Myth are neck and neck, I go first and if he heals, i'm in no good shape, I don't have enough pips to really attack and I'm weaknessed something decent enough. I could either cast my pets epicly rare infection and watch his pet spritely take it away, or I could sacrifice his weaknesses away and my pet could infect his pets upcoming spritely. So.. I don't think I've seen anything that needs more fixing. They'd still be healing something nice even with an infection on their spritely. DEATH 4 LIFE!
I agree. They have made mc fairy, mc weakness, mc pierce. So why not infection? Fairy is just as "strong" as a mc infection. So why not a mc infection? They even have mc smoke, mc locust swarm and mc tower. If anything tower should just be a card considering it blocks 50% of any school including balance.
actually, this probably should be under pets, not PVP. Infection is a pet talent.
May cast Fairy, 'Fairy Friend' is an uncommon talent, 'Spritely' is rare, 'Spell Defy' is Rare, 'Spell Proof' is Epic, 'Pain Giver and Sharp Shot' are ultra-rare. Not sure who comes up with how the talent is "rated" but the only real effect the rating of talents has is on the Pedigree of a pet.
Best advice is, if you dont like a talent, hatch with a different pet that has other talents and try and get rid of the talent that you dont like.
Well, as of late, I have been a proud necromancer. I have gotten waterworks gear and obtained a shadow beast that may cast tower.BUT. On my pet is a talent that is epic or ultra rare, and gives me, one, infecton LOL, if it's ultra rare, why is it not, "may cast infection." SPRITELY is RARE, and I see at least three of those a turn, I put this in pvp category accordingly because pets, are the backhand, to pvp. I sure do doom and gloom, but they sure can get rid of it. I mean, think about it, me and a Myth are neck and neck, I go first and if he heals, i'm in no good shape, I don't have enough pips to really attack and I'm weaknessed something decent enough. I could either cast my pets epicly rare infection and watch his pet spritely take it away, or I could sacrifice his weaknesses away and my pet could infect his pets upcoming spritely. So.. I don't think I've seen anything that needs more fixing. They'd still be healing something nice even with an infection on their spritely. DEATH 4 LIFE!
rare, ultra-rare, etc does not define how often the talent triggers, it defines how available the talent is within the gene pool (i.e. how hard it is to get the talent itself).