Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

quality of life changes to shadow nerfs.

AuthorMessage
Survivor
Dec 10, 2018
13
since most complaints about shadow spells are pvp centered ill form these ideas where pvp is the main goal.

MYSTIC-starting with the school who imo got hit the worst, myth. mystic colossus did 880 then shattered, now it removes one shield and then hits for 450. now let me first say this is the correct direction but the execution could be better. you gave myth the chance to get off a hit without it being shielded which is very very good myth needed a hit. but if you think about it the change is almost a direct nerf and completely useless if its not a tower or myth shield. and the hit is not as useful as frogs. a change that could make all of this better is to make it a Minotaur or Orthrus where it blasts them all (at the same time to save time in the spell) for 50 dmg, then does the normal spell for 550- 650. because myth needs a hit and 450 isnt really cutting it. this change makes sure to remove a useful shield if there is one regardless of agis, maybe 2 if they are stacking. it removes the idea of removing a shield that wouldnt be used in the first place like a ice shield if its 4v4 and someone uses a thermic.

RASULKA- is cool but when you have a better hit for less pips (shadow pips are worth 3 normal pips) being king art, or sultan. why even use rasulka, king art wont give you a negative blade, sultan does more dmg. the best way to fix this is to remove the debuff idea and include a different form of rng. id say there are a few different routes and those are-
1. 25% bubble, or 30% blade.
2. 35% trap or 30% blade.
3. 30% bubble or 20%crit 20%pierce bubble.
giving this a CHANCE(not guarenteed) makes this more useful in both pvp and pve.

GLOWBUGSQUALL- sirens removes more blades does more dmg and adds a mantle. just give glowbugs more dmg per pip and change the idea of removing blades to something more useful like a windstorm, or removing 3 blades, or something that makes it a better pick than storm lord or sirens, cuz its only a better all enemy hit than tempest per pip. like give it a stun or something.

GAZE OF FATE- this is a simple change, make the bubble 10% (since people only use it as a bubble changer) and make the dmg not 500 total. make it at least 700. so 350 a hit.

WEAVER-this is a good change, tower shield was a really really good choice, and the dmg nerf was great too. id say just throw a bit more dmg on it to round it out.

FFA-no complaints

BULL-no complaints

LULU- no one had a problem with old lulu, why u nerf it lol?

WINGED-no complaints

CATAPILLAR-make the dmg 1000 to round it out and make it feel more natural.