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The haunting truth to why people jade at max level

AuthorMessage
Defender
Mar 10, 2014
183
Most of the time jades and defensive players get hate for their strategy even if they plan to kill when they get the chance. I believe the reason why people jade is because of the broken offensive meta that max level pvp in right now. If it is 2 offensive players vs one another most of the time who ever goes first and gets more shadow pips wins. 4 pip shadow spells made it so people can spam shadow hits easily and schools like storms shadow hits do 3500 damage for only 4 pips. Just do 2 of those and game over. People jade because it helps counter the randomness of the game as it slows down the tempo of the match and lets the jade player control the match by staying alive and outplay the hit spammer. Someone that just spams shadow hits and hits shouldnt be rewarded the win in a game that is about strategy. A person should have to take their time, blade, shrike, get around shields instead of shadow hit spam to win. Something needs to be done about the insane level of offense that the pvp meta is in right now if guardian spirit is nerfed and if jade is nerfed. Offense is just so over the roof right now with 4 pip shadow spells and storms and fires with 150 damage and 45 pierce. Me and many other players find this unfun to play when 1 shadow pip spell does half your health, it basically makes it about luck who wins.

Geographer
Sep 30, 2018
837
Fred Frost on Jul 3, 2019 wrote:
Most of the time jades and defensive players get hate for their strategy even if they plan to kill when they get the chance. I believe the reason why people jade is because of the broken offensive meta that max level pvp in right now. If it is 2 offensive players vs one another most of the time who ever goes first and gets more shadow pips wins. 4 pip shadow spells made it so people can spam shadow hits easily and schools like storms shadow hits do 3500 damage for only 4 pips. Just do 2 of those and game over. People jade because it helps counter the randomness of the game as it slows down the tempo of the match and lets the jade player control the match by staying alive and outplay the hit spammer. Someone that just spams shadow hits and hits shouldnt be rewarded the win in a game that is about strategy. A person should have to take their time, blade, shrike, get around shields instead of shadow hit spam to win. Something needs to be done about the insane level of offense that the pvp meta is in right now if guardian spirit is nerfed and if jade is nerfed. Offense is just so over the roof right now with 4 pip shadow spells and storms and fires with 150 damage and 45 pierce. Me and many other players find this unfun to play when 1 shadow pip spell does half your health, it basically makes it about luck who wins.
Hi Fred, can't help to notice that you made some find point there, so relatively speaking am going to add on some more other few points towards your post. A key factor that plays down towards shadow spells power spike is damage and pierce. People complain shrike being intensely broken due to its ability to give a whopping 50%+ pierce with 10% damage and 10% pierce after damage calculation. However imo id like to clarify that jading and setting falls under 2 diff categories were as one is for 1-3 specific schools while the other reach near immunity for all schools. In rank pvp i see a lot of set resist schools for balance, ice and fire sometimes storm. Were as in 4v4 practice match theirs always jade life or death with life mastery that have pets who spams fortify and legion shield. Considering their job is to basically keep their team alive. It comes to a great advantage over opposing team if they don't have any jade as well.

However although jading it self has become the solution to mass damage spells, it has also become the source of frustration. Where as giving certain scenarios where typical jade set ups involve more in spamming heals than actually trying to combat has been compared to juju spamming. A perfect example to match this is the angel critical strategy that literally stalls out the match and nearly runs you out of cards if not played against carefully.