Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Buff Shadow Seraph

AuthorMessage
Defender
Aug 01, 2014
144
I believe anyone who owns/used the spell would agree with me. Compared to shrike or sentinel, the Shadow Seraph is an extremely disappointing spell. Here's what it does right now:

+25% outgoing heal
+25% incoming damage
+100 absorb on heals
(lose backlash from healing, gain backlash from shields, blades, traps, basically anything that isnt a heal)

It sounds okay on paper until you remember spells such as cycle of life and guiding light exist, cycle of life is also 25% outgoing and 10% increased death damage, which is a far superior choice compared to 25% incoming damage, and the 100 absorb barely helps at all.

I would propose the changes:
+40% outgoing heal (more then a guiding light but this costs a shadow pip)
+25% incoming damage (keeping its main weakness)
(one of the following below)
-places a reverse lord of the night trap on allies when healed (traps that increase the next incoming heal)
-250-400 absorb shield
-300-500 HoT (can be crit)

Tell me what you think