Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

3rd Arc Spell Ideas

AuthorMessage
Survivor
Dec 20, 2010
31
Here are some things I came up with.

Level 96 Spells you receive upon a spell quest as a result of visiting the first world of the 3rd Story Arc.
Ice
Rnk: X
Type: Buff
Spell: Mega IceBlade
Desc: +10% Per Pip

Fire
Rnk: 11
Type: Attack, 1200-1500 damage
Spell: King of Fire
Desc: A planet covered in volcanos blows up revealing a king cloaked in fire that hits you with a chain of lava.

Storm
Rnk: 11
Type: Attack
Spell: Poseidons Wrath 1500-1700 damage
Desc: A kraken appears points at each enemy releasing tentacles that pull you underneath the waves.

Life
Rnk: 11
Type: Heal, does 1000+1200 heal
Spell: Nature's Bounty
Desc: A centaur couple runs up to you open their arms and out comes a light that heals you.

Death
Rnk: X
Type: Attack, +250 damage per pip, gives back half as health
Spell: Grim Reapers Minions
Desc: Cloaked figures come out from the ground and send spirits flying at you, then they take the spirits and send them to you.

Myth
Rnk: 11
Type: Attack, 1000-1250 damage
Spell: Brothers Wrath
Desc: Poseidon, Zeus, and Hades appear and perform their respective ranged attacks, Zeus Lightning, Poseidon water, Hades spirits.

Balance
Rnk: 11
Type: Attack, 1200-1500
Spell: Elder's Destruction
Desc: Frost Giant, Fire Dragon, Triton, Cronus, Ra, Forest Lord, Wraith all appear and shoot an intertwined energy attack at target.

Archon
Sep 17, 2012
4162
doesn't really need another blade, this is just giving them a storm spell
nothing really special to make you wait another round from Sun Serpent
is no more powerful than Storm Owl, making it pointless
Dryad already does 2200 base healing for 11 pips, so no reason for this
this would be, by FAR the most powerful spell in the game, WAY overpowered, 3500 damage + 1750 heal without any boosts, blades or traps.
again no reason to use when Calendar does near same plus steals a pip
Judgement with 11 pips does nearly that damage already.

Sorry for the negative feedfack, however I really do like some of your ideas for the graphics of them. The spell effects just need more thought.

Survivor
Dec 20, 2010
31
Yea I meant to write at the end:

"Keep in mind I did no real research of the previous rank spells."
And you gave me no negative feedback, just constructive criticism that will help with a future post, so
thank you.

-Rich