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Spell trainer idea!

AuthorMessage
Geographer
Nov 26, 2011
860
I have idea for a trainer that could be found somewhere in Wizard City (for mixed levels)

Death, level 90 you can get: Any spells targets casts on you hits themself instead (only 1 round) (6 pips)
Balance, level 40 you can get: Mega weakness, -20% to all enemies for dmg spells (3 pips)
Fire, level 80 you can get: +10 resistance to incoming ice dmg for 4 turns (its like a star spell) (2 pips)
Life, level 40, you can get: Kitten of life, 300 dmg to all enemies and 100 heal to all friends.(5 pips)
Ice, level 70, you can get: Mass tower shield, tower shield to all friends. (4 pips)
Myth, level 50 can get: (like a star spell) a aura for 4 rounds giving 10% more myth dmg and 20 myth critical.)
Storm, level 50 can get: (again like a star spell) a aura giving 30 storm critical and 5 more storm dmg for 4 rounds.)

This trainer is hidden somewhere in WC and all of these are school only so you have to be the correct school..and it could only be open at random times a day. Tell me what you think.

Champion
Dec 01, 2011
495
Moonlighterz1000 on Jan 15, 2013 wrote:
I have idea for a trainer that could be found somewhere in Wizard City (for mixed levels)

Death, level 90 you can get: Any spells targets casts on you hits themself instead (only 1 round) (6 pips)
Balance, level 40 you can get: Mega weakness, -20% to all enemies for dmg spells (3 pips)
Fire, level 80 you can get: +10 resistance to incoming ice dmg for 4 turns (its like a star spell) (2 pips)
Life, level 40, you can get: Kitten of life, 300 dmg to all enemies and 100 heal to all friends.(5 pips)
Ice, level 70, you can get: Mass tower shield, tower shield to all friends. (4 pips)
Myth, level 50 can get: (like a star spell) a aura for 4 rounds giving 10% more myth dmg and 20 myth critical.)
Storm, level 50 can get: (again like a star spell) a aura giving 30 storm critical and 5 more storm dmg for 4 rounds.)

This trainer is hidden somewhere in WC and all of these are school only so you have to be the correct school..and it could only be open at random times a day. Tell me what you think.
Death: I like the idea!

Balance: www.wizard101central.com/wiki/Spell:Plague This spell already exists as well as www.wizard101central.com/wiki/Spell:Virulent_Plague

Fire: www.wizard101central.com/wiki/Spell:Fortify

Life: The whole damage and heal thing is more Death. And I wouldn't think it would be fair for other schools. It could be crafted though. A low AoE for life is always welcomed!

Ice: www.wizard101central.com/wiki/Spell:Legion_Shield

Myth: All schools schould get one of these not just myth.

Storm: Again, all schools should get one of these.

Sorry, your ideas are either already exsisting spells or they are just unfair.