Been thinking of some fresh aura animations with new developing ideas probably balanced to all based on school. These auras are animated by the appearance of of our previous global spells with shadow animation but casted on a single person in a smaller version view. Works the way as guardian spirit to prevent it to be removed. I think this would be effeincient enough to cast a aura instead of being replace. For this reason these are made to be utility spells with 3 round delay cast until the full use.(for example below i could not type fire one so Fire adds addition damage to outgoing spells by 25%,50% to 75% similar to storm due by the art of school)
•involves using 1 shadow pip to prevent spamming if use in the arena(so its more of a chance to cast being used prevent them( being to OP)
Death Increase incoming drain healing effects from 25%,50%,to 70% in 3 rounds.
Life Increase out/in heal by 25%,35%,to 45% in 3 rounds
Myth (Actually kind of unique)ignore stun block effects and remove one shield for outgoing attacks in 3 RDS
Balance Intercept incoming attacks by 10%,20% to 30%(non piercable) in 3rds
Ice Add absorb from 400,600, to 950 Or Add shield for 3 RDS from 25%,50% to 75%(your guys choices)
Storm Enchant an addition damage to outgoing attacks by 200,400,to 500 or 600 in 3 rds