With Darkmoor having been out I got to thinking, "What if having the full set of gear gave you an added bonus?" By full set I mean having the Hat Robe and Boots. and completing the set could give you a bonus based on your school All i could think of was a bonus for fire If you guys like the idea give thoughts on other bonuses that could be given for having the full set of gear. Fire- Additional tick of damage
With Darkmoor having been out I got to thinking, "What if having the full set of gear gave you an added bonus?" By full set I mean having the Hat Robe and Boots. and completing the set could give you a bonus based on your school All i could think of was a bonus for fire If you guys like the idea give thoughts on other bonuses that could be given for having the full set of gear. Fire- Additional tick of damage
I like this idea but it also has it's drawbacks. This is similar to Diablo II where an entire set of items gives a boost to protection or damage. If anyone plays like I do however it wouldn't be useful very often because I usually carry spare boots, hat etc. and I'm continually switching off based on what enemy I'm going up against. For this reason the new gear set arrangement has been a great addition.
With Darkmoor having been out I got to thinking, "What if having the full set of gear gave you an added bonus?" By full set I mean having the Hat Robe and Boots. and completing the set could give you a bonus based on your school All i could think of was a bonus for fire If you guys like the idea give thoughts on other bonuses that could be given for having the full set of gear. Fire- Additional tick of damage
DDO has this. It's been a while since I played so I don't remember the exact details, but I had a Ranger that had I think goggles and an amulet that when both were equipped increased his success rate on certain Thief skills.
I like the idea. I don't know what KI could offer because I think there are so many possibilities. Greenwarden's Energetic gear for example, it might be cool to get an additional 20 energy (in addition to what it already provides) when the entire set is complete.
Or maybe the best option would just be a 10% addition to all of the combined modifiers of the set. So say with all 3 pieces, the total combined Health modifier is 847, you would get 85 more HP. If the combined defence modifier is 48, you would increase your defence by another 5. If the total accuracy modifier was 23, you would get 2 more. And so on.